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New Necron fluff.

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Post by comingdarkness Sat Oct 22, 2011 6:08 pm

Found some fluff:

NEW FLUFF:

There is a dramatic change in the fluff in this codex from the previous incarnation of the Necrons. The Necrontyr's empire was massive at one point, but the different Lords in the empire started to turn against each other in civil war. To prevent this from happening the overall ruler of the Necrons (the Silent King) started the war against the Old Ones specifically to give them a common enemy to fight against to prevent his empire from destroying itself. Of course, the Old Ones ended up kicking their butts and in desperation, the Silent King found the C'Tan and agreed to the Deceiver's pact without realizing what he was doing. However, after the Necrons helped the C'Tan to kill off the last Old Ones, the Silent King then ordered the Necrons to turn on the C'Tan in vengeance and utterly destroyed the C'Tan into tiny shards. This war agains the C'Tan weakened the Necrons overall so much they decided to go into stasis to avoid the vengeance of the Eldar (the C'Tan had killed the Old Ones, but not all their children).

Now that the Necrons have reawakened in the 41st millennium, their goal is no longer to 'harvest' souls for the C'Tan (the C'Tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. However, the overall hierarchy of the Necron people is gone for the most part, leaving each individual Empire to once again rule for itself. This means each Tomb World (or cluster of Necron worlds) is essentially a separate little empire to itself, with a full backstory and idiosyncrasies. While Necron warriors are pretty much just automatons and Immortals not too much better, every other higher Necron being is now much more like an actual person, as their essence is simply trapped inside a metal body.

So there is lots of crazy nuance to Necron culture that was never present before. The codex now has plenty of 'quote' boxes featuring memorable quotes from Necron Lords like other races have in their books. There are some Necron Lords who honor valor in battle, there are a few Necron Lords who trade with other races, and although an uneasy alliance apparently, yes Necrons and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again).

All in all, it is a major tonal shift. While part of me recoils from it, the other part of me thinks that Necrons as they were had no distinct 'character' that each player could choose to get behind. Yes, the race as a whole had 'character' in how it was organized and functioned, but there was never any really good reason that a player should have his Necron force painted and modeled 'X' way as opposed to another player with his Necron army looking 'Y' way. People certainly painted their Necrons in different (neat) ways, but there was never really any good fluff giving players inspiration to do so.

The only real 'personality' in the old book was the Deceiver, and that frankly wasn't the Necrons, it was their god. The mindless mission that all Necrons were on was basically really similar to Tyranids...the Necrons were coming to harvest every living thing in the galaxy (yawn).
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives (not to mention paint schemes, markings, etc). Some Necron Lords are obsessed with finding the perfect flesh bodies to transfer their sentience back into. One Necron Tomb World was damaged during the great sleep and erased all the Necron sentience and has started basically commanding its Necrons like true robots (and is actively attacking other Necron worlds to take them over and keep growing), and there are of course dozens more little stories. The Silent King, who put himself into exile (for his unforgivable crime against his people) by leaving the galaxy after defeating the C'Tan encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Tyranids (realizing that if the Tyranids wipe the galaxy clean of biological matter, then the Necrons will never find a form to transfer their minds back into).

Oh, and the biggest rival of the Necrons is now actually the Altaoic (sp?) Craftworld. Apparently they are the only Eldar who stayed true on the original path to seek out and destroy Necron Tomb Worlds while the rest of the Eldar got all caught up and destroyed in their decadence and then the Fall. Altaoic rangers have traveled the galaxy far and wide over the millennia (ever since the Necrons went to sleep) to track down and destroy or hamper Tomb Worlds from reawakening.
So with this new direction there is now tons of different possibilities for players to make Necrons forces different from each other and there are neat new takes on 'nemesis' races like Eldar & Tyranids to drive gaming plots as well as good reason for Necron on Necron battles.



And as for totally destroying the background of the C'Tan, the codex does allude to the fact that there are lots of unaccounted for C'Tan shards still allegedly cast around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of 'The Dragon' to be on Mars and for shards of 'The Deceiver' to have done all the crazy things that's been written about him in novels. Essentially, the full power C'Tan were massively, massively powerful, and the 'shard' versions of them are closer to the idea of what we had in the last codex anyway (something that can be killed/banished on a battlefield).



HQ choices:• Imotekh the Stormlord (Lord of the Sau): The most powerful Necron Overlord currently. A master strategist whose nemesis is the Orks (since their random nature is the only thing that can accidentally disrupt his flawless plans).

• Nemesor Zahndrekh: Overlord damaged in the great sleep who still thinks he is flesh and blood fighting the war of secession against his brother Necrontyr. Therefore, he is one of the few Necron Lords who still fights with honor and valor towards his enemies. Has a bodyguard named Vargard Obryron.

• Illuminor Szeras: The Necrontyr who took the C'Tan's knowledge to do bio-transfer and actually made it a reality...so he's the chief architect within the Necrons for actually making the bio-transference happen. He is a master of technology and can augment D3 units in the army with an augmentation.

• Orikan the Diviner: A master astromancer (a Cryptek specializing in tech that can predict the future), he is renown for knowing what will happen and when. During the game he is able to achieve a 'powered up' state that gives him a greatly increases statline, but this boost can randomly end on any turn dropping him back down to his regular stats.

• Anrakyr the Traveller: A Necron Lord whose goal is to unite the Necron Empires again. He travels to Tomb Worlds still sleeping and kills the 'lesser' inhabitants that may live there unaware they are on a Tomb World, the 'price' for this service is to claim a tithe from the newly awakened legions. Some Necrons see him as a golden crusader others don't want reunification and would rather see him dead.

• Trazyn the Infinite: He is a Necron who woke very early and is fascinated with studying and collecting history. His tomb world is filled with secret trinkets including (I quote) 'a giant of a man clad in baroque power armor' (start your wild theories here!). He even will attack other Necron tomb worlds to capture artifacts from them that he doesn't think they deserve. He is the character that has the CC ability to pick one type of model he killed that round and inflict wounds on all models of that type in the combat.

• Necron Overlord: Generic DIY Necron Overlord (guy who rules a Tomb World) with plenty of options. Can ride on a Catacomb Command Barge (which is a one man transport) as can all the named 'Lords' above, but not those that are Crypteks in their fluff (Illuminor Szeras & Orikan the Diviner). Also can be a Destroyer Lord instead.

• Royal Court: 0-5 regular Necron Lords (lieutenants to the Overlords) as well as 0-5 Crypteks. Crypteks are masters of Necron technology, whose abilities sometimes appear like sorcery to other races, but they do not have any psychic powers...all their abilities do not require a psychic test or anything like that (nor are they ever referred to as psychic powers in any way). Any member of the Court (Lord or Cryptek) can be split off at the start of the game to lead a unit of Warriors, Immortals, Lychguard or Deathmarks (but only one per unit). Neither Lords nor Crypteks are ICs.

Rather shows what the now independent Necrons are like:
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Post by comingdarkness Sat Oct 22, 2011 6:42 pm

Oh yer, new Necron Codex cover:
New Necron fluff.  Necron10
Look at the necron on the extreame left. My god thats a big chin!
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Post by Ketran Sat Oct 22, 2011 7:28 pm

Love the new cover, but can I have source on this fluff?
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Post by comingdarkness Sat Oct 22, 2011 7:38 pm

Various diffrent sources. Most notably: http://mjollnir.twcenter.net/forums/showthread.php?t=488296&page=3
its a little down on this page
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Post by Ketran Sat Oct 22, 2011 7:39 pm

That ghost ark looks very strange, I'd much rather it be scarab powered than warrior powered.
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Post by comingdarkness Sat Oct 22, 2011 7:42 pm

I agree, its taking the egyption theme a little to far i think.
There is also the background given in the book: Fall of Damnos if you ever get the chance to read that.
That shows how there are now rivalries between necron lords and also how the destroyers are now like the Blood Angel Death Company. Necrons who have been so consumed by the need to kill they have destroyed their own bodies in favour for making killing easier. They are the ultermite fate of all Necrons and are viewed with distain by other Necrons.
Flayed ones are also now seen of as the 'flayed curse' for much the same reason, a desies for the brain to the Necrons.
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Post by Ketran Sat Oct 22, 2011 7:43 pm

I'm not sure I like this new fluff much, I much preferred them when they were mindless automations shrouded in mystery. I feel like this fluff gives them too much character, I mean trading? Come on, that's just too organic.
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Post by comingdarkness Sat Oct 22, 2011 7:46 pm

Agreed. I like that the Necrons are a little more developed, but the idea that the souless, silent legion that has been moving since they were created to destroy all life in the 'red harvest' are now just another faction that joins others is just annoying.
What could humens possibly have that Necrons could want?
I'm happy with the Necrons not all being mindless slaves to the C'tan but not so much that their hugging other races...
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Post by Ketran Sat Oct 22, 2011 7:49 pm

Yeah that alliance with the blood angels isn't tickling my fancy either. What struck me most about the necrons is their devoted unity to each other, they weren't corruptible by chaos, they couldn't fall out over possessions or power, they wouldn't eat each other, and they had no emotions to get in the way. They were the perfect army and now that they war between each other is just bland and grey.
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Post by comingdarkness Sat Oct 22, 2011 7:52 pm

Yup. Gone is the army of anceint Terminators that were a treat to all existance as more and more tombs awoke, signaling the end of all existance and life. Nope, now they are just another faction to busy fighting each other and the C'tan to deal with life.
They now scream when they are killed in battle, lords chant battle songs as they stand over their armies and Flayed one lords jump around with the speed of a Ninja on drugs.
I miss the slow, silent and all but unstoppable legion of metal death.
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Post by Ketran Sat Oct 22, 2011 7:53 pm

Me too, the story was never in need of work, just the rules and models.
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Post by comingdarkness Sat Oct 22, 2011 7:56 pm

Aye, the whole mystery was a key part of the Necron appeal. Its like with the next Nid codex revealed the Hive Mind (C'tan?) to actually have a load of brothers that each have their own ideals and then we have Tyrands trading with the Imperium and Hive Fleets fighting other Hive fleets.
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Post by Ketran Sat Oct 22, 2011 7:57 pm

I eagerly await Spiritcurses view on the matter, he usually has something quite humorous to say about bad fluff.
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Post by comingdarkness Sat Oct 22, 2011 7:59 pm

Aye, that will be fun. Though it will probily just be ranting about the fact hes glad he left GW.
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Post by Ketran Sat Oct 22, 2011 8:00 pm

They have severely drooped now, I still enjoy the game but all these codex writers are beyond terrible. Grey Knights were ruined, the Tyranids were ruined and I do not want to see the Necrons follow them.
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Post by comingdarkness Sat Oct 22, 2011 8:02 pm

Aye, hence why I left for a while. Matt Ward and the like were just causing such pain. Still, Ward had two other writers with him for the Necron Codex so hes not been able to go allout Wardish on them. So their is still hope right?
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Post by Ketran Sat Oct 22, 2011 8:03 pm

Maybe, but looking at the current fluff I see no way they can possibly repair the mystique of the Necron race.
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Post by comingdarkness Sat Oct 22, 2011 8:09 pm

No, the mystery and silence of the Necrons is utterly gone.
Fall of Damnos was written as a prelude to the new Necron codex and it shows how the new Necrons fight and govern themselves. Royal houses fighting each other (At one point a Lord called 'His'sha the Arcutect' kills its rival lord 'the voidbringer' by giving him a corrupted Ressurection Orb), talking to the living 'The Arcutect project a holo image of himself into the sky every hour during a seige of a Imperal City giving lecture of 'the glory of the machine' and talking in battle. We even have a Necron immortal lecture a marine after it finds out the marine squad is called 'the immortals'.
"You are not immortal flesh thing. We are immortal. We are your doom!"
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Post by Spiritcurse Sat Oct 22, 2011 9:21 pm

Ah, so you're waiting for my view? I, for one, welcome out totally-not-ancient-Egyptian masters. They've taken it too far once more - they're supposed to represent the progress of technology, both on and off the table. For example, they used to be slow moving, with the occasional random leap that helped their overall progress. Now, I've not had a chance to pirate the rulebook yet, but I'm told it's nothing the same. As far as the fluff goes, in a vacuum it makes perfect sense, but built upon the existing fluff, it doesn't work. Multiple AIs of similar power, eventually they'll fight themselves. Trade makes next to no sense - they can build scarabs on the battlefield, or at least have flawless matter transmission. Both of these facts imply they can construct through nanotechnology, or at least convert energy to mass flawlessly, and carry suns or some shit to power this.

However, automata encroaching slowly over the battlefield to consume all life is basically tyranids, and I can fully understand them wanting their biotech and their nanotech to look different. Personally, I'd have taken them to the elites side - there's no reason an army as powerful as the necrons would build anything dispensable when it's just as easy for them to build perfect warriors. Right after GKs though, that's once again moving into the wrong territory. Also, got to have balance. The representation of a necron army would be essentially indestructible, but equally, if we're taking logic to the tabletop, it would just be a roll-off to see who gets their airstrikes first. There's bound to be a few cutbacks for the sake of playability. Note that I'm not saying it's a good game, just that it's playable. Casually - balance is far too non-existent to be tourney level.

I think it's the same problem as what ruined the DE for me. Too much change, too soon. A slow build up would work, and this massive change with no build up makes no sense. Then again, happens all the time in games. Check the tempo in M12 limited and Innistrad limited, for example.

tl;dr - it's not terrible, it's just different and bad.
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Post by comingdarkness Sat Oct 22, 2011 9:26 pm

Aye, I agree with what your saying. This has taken the entire necron idea in a near enough 180 in one swoop, could have done will more build up then one novel released a year ago.
Your right on the rules and the like though and I agree. But the idea of necrons trading with humanity is just dumb considering the diffrences of TL as such among other things.
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Post by Spiritcurse Sat Oct 22, 2011 9:28 pm

Exactly - there is nothing that any race can make faster or better than the necrons save psychic artifacts and wraithbone. Neither of these things are in any way useful to the necrons, who can't use the former and don't need the latter.
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Post by Ketran Sat Oct 22, 2011 10:36 pm

We are in agreement then, the Necron fluff is meh, and we need to see further details before making a proper verdict.
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Post by comingdarkness Sat Oct 22, 2011 10:37 pm

Aye, that sounds like a good place to draw the line. We shall meet here once more come the 5th November!
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Post by Ketran Sat Oct 22, 2011 10:39 pm

I'd love to know where people are getting their sauces, there is nothing on the games-workshop remotely mentioning Necrons; games day had nothing to say either, everything has been very hush hush.
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Post by comingdarkness Sat Oct 22, 2011 10:40 pm

I'm just seaching across the vastness of the net. There are places like beastsofwar.com and leaks from people who work there and such. It all gathers together into what we know.
There isnt a single place for it all yet.
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