Our campaign thing.

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Re: Our campaign thing.

Post by Spiritcurse on Thu Oct 29, 2009 8:58 pm

Yes, will you be playing? It's better if you don't, or play as a vital NPC.

Fergus needs to remake his guy. His -5 point debt should actually be a 150 Signature Gear advantage. Which means pretty much total remake of the character.

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Re: Our campaign thing.

Post by Great Unclean One on Thu Oct 29, 2009 10:51 pm

I am going to not play but be all the NCP's I've decided on a campaign setting, your all going to have to remake/change your characters. I'll explain more on a post, but Fergus wont be able to have power armour, or a gun... or anything more than a suit of armour and a sword, that's right, IT'S FUCKING D&D GURP STYLE XD

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Re: Our campaign thing.

Post by Spiritcurse on Fri Oct 30, 2009 6:36 am

Epic win! I'm joining in this one, so the old fail of a campaign will have to end. Sorry, but it would have just have been a fight between 150 points of us versus 230 points of marine.
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Re: Our campaign thing.

Post by 3Lance on Fri Oct 30, 2009 8:17 am

Myeh, fair enougth. Although I was looking forward to hunting and killing adam, whilst his character dosn't know I am, but he himself knows due to GM magic, and he feigns ignorance. I saw that going really well. [/sarcasm]

Also, currently negotiating with my boss to get Fridays off work, so won't have to ditch the game ^^

Edit: I JUST LOST THE GAME


Last edited by 3Lance on Fri Oct 30, 2009 9:02 am; edited 1 time in total
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Re: Our campaign thing.

Post by Great Unclean One on Fri Oct 30, 2009 8:57 am

Awesome, might see you next Friday then, I have a good storyline and campaign set out, magic and swords here we come! I wont be playing btw, just GMing

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Re: Our campaign thing.

Post by Spiritcurse on Sun Nov 01, 2009 6:32 pm

Okay, mine will add some much needed Judo to the game Smile
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Re: Our campaign thing.

Post by Great Unclean One on Sun Nov 01, 2009 7:35 pm

Indeed, martial arts Ftw, I think also Tom has magic... actually no sod it he definitely will at some point but I made up a mechanic to let him have it, it needs explaining on Friday

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Re: Our campaign thing.

Post by Spiritcurse on Sun Nov 01, 2009 7:54 pm

Good good, it's nice to have a mage in the party. I might learn some too, maybe light/dark or illusion.
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Re: Our campaign thing.

Post by Great Unclean One on Sun Nov 01, 2009 7:55 pm

Fair enough, mind you though, Toms character is a bit special, he has had destiny forced upon him by me.... sneaky plotting bastard I am.... I already know the endgame!

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Re: Our campaign thing.

Post by Spiritcurse on Sun Nov 01, 2009 8:02 pm

Destiny as an advantage or disadvantage? Because I hope it's the good form, it means he wins.
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Re: Our campaign thing.

Post by Great Unclean One on Sun Nov 01, 2009 8:03 pm

In a bad way... I had ideas for after the endgame

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Re: Our campaign thing.

Post by Spiritcurse on Sun Nov 01, 2009 8:12 pm

Hmm, okay. This means he will probably come off badly, and his allies will be hurt. Methinks a double-cross is in order.
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Re: Our campaign thing.

Post by Great Unclean One on Sun Nov 01, 2009 10:22 pm

Hmm, don't worry I have it all planned out, it's mainly for his fluff but it's going to tie in with the aftermath character stories that I'm going to make up for each character after we've finished the campaign describing their lives after we've finished controlling them

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Re: Our campaign thing.

Post by Spiritcurse on Mon Nov 02, 2009 8:34 am

Okay, I might keep mine as a playing character though, I'm growing to like the concept. If you get bored of GMing it, we'll need to find someone else.

When destiny is taken, it has to tie in with an in-game event as well, not just fluff. The negative form of destiny usually means you come off badly, whereas the positive form usually means you come off winning. Therefore, destiny should be kept secret from the players, or at least which form it is.
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Re: Our campaign thing.

Post by Great Unclean One on Mon Nov 02, 2009 5:09 pm

Oh hell yes, shit will happen, trust me

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Re: Our campaign thing.

Post by Spiritcurse on Mon Nov 02, 2009 8:39 pm

Joy. In a sarcastic way. You need to post some basic info up before thursday, that gives me time to finalize some stuff. Anyone bringing a computer?
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Re: Our campaign thing.

Post by Great Unclean One on Mon Nov 02, 2009 11:37 pm

I shall bring laptop goodness, I shall post up a storyline for the beginning of the campaign for tomorrow or indeed Wednesday, I'm helping Conor make his character on Wednesday, guess what he is?

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Re: Our campaign thing.

Post by Spiritcurse on Tue Nov 03, 2009 8:28 am

Don't know, what? I might be making some useful shiz for GURPS, including a dice roller, soon able to roll up to 200 dice at once. Currently working on a hit chance calculator.
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Re: Our campaign thing.

Post by Great Unclean One on Tue Nov 03, 2009 5:38 pm

Ooh, very swish ^_^ Conor is being a werewolf and I'm making a new skill for it, which he will pay for both his character and werewolf stats

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Re: Our campaign thing.

Post by Spiritcurse on Tue Nov 03, 2009 6:53 pm

No need for a new skill, it's covered in GURPS Magic, or even basic set, with a bit more work.
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Re: Our campaign thing.

Post by Great Unclean One on Tue Nov 03, 2009 8:17 pm

Ooh, really? I don't have the book for magic so what shall I do?

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Re: Our campaign thing.

Post by Spiritcurse on Wed Nov 04, 2009 7:25 am

Just put "Werewolf" as an advantage, 25 points, I think.
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Re: Our campaign thing.

Post by Great Unclean One on Wed Nov 04, 2009 3:24 pm

Ok, thanks much ^_^

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Re: Our campaign thing.

Post by Spiritcurse on Wed Nov 04, 2009 8:31 pm

No problem, we'll sort the rest on Friday.
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Re: Our campaign thing.

Post by Great Unclean One on Wed Nov 04, 2009 9:20 pm

Good good ^_^

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Re: Our campaign thing.

Post by Spiritcurse on Thu Nov 05, 2009 8:29 am

I've written most of a vampire race template too, if it helps.
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Re: Our campaign thing.

Post by Great Unclean One on Thu Nov 05, 2009 11:11 pm

Awesome, thanks, also if we need a quick NCP I have an NCP generator program and also the character creator

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Re: Our campaign thing.

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