Warhammer40k D&D style

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Warhammer40k D&D style

Post by GrandTheft on Sat Feb 27, 2010 1:48 am

I Was thinking if there is anysort of D&D WH40K out there if not i has idea!

Basically Instead of a dungeon master it would be a Chaos God and he would pit Space Marines against chaos wile purging a city e.g

4-6 People space marines 1 chaos god

The chaos god you choose gets speical powers
Blood God - For every space marine you kill your units get stronger by +1 Wound
Nurgle - You can choose to infect a space marine who will ultimatly die when struck twice in battle from blades (Can only be used once)
Cant remeber others but you guys can add to it

Anyway i was thinking that we could use some sort of space hulk like play but we would have to make them ourselves and so on

This is the good part
The Players get to choose what type of space marine they want to be

Space Marine
Weapons To Choose From - Bolter,Flamer,Plasma Gun
Secondary Weapons - Bolt Pistol,Plasma Pistol,Extra Rounds
Grenades - Plasma Grenade,Fire Grenade, Frag Grenade
Type Of Rounds - Hellfire Rounds
Space Marine Speicals
Human shield - If the space marine rolls correctly he incaps his foe and can use one as a human shield to give +2 armor
Burning Of The Homeworld - Witnessing the fall of his homeplanet the space marine can use a bloodlust for this combat giving him a +3 Ranged and CC bouns (1 Use only)
Stats
Close Combat - 4
Ranged - 3 (With Bolter) 4 (With Flamer) 3(With Plasma)
Armor - 15
Wounds - 6
(Ignore Bullets - +3)

Demolition Marine
Weapons To Choose From - Bolter,Heavy Bolter,Rocket Pack (8 round)
Secondary Weapons -Explosive Pack(2),Bolt Pistol
Grenades - Frag
Type Of Rounds - Extra Explosive (1 Dmg With HeavyBolter and Rocket Pack)
Demolition Marine Speicals
Extra Bullets - Carrys More Bullets For Each Gun Besides Rocket Pack
Breach and Clear - Automatically Kills All Foes In The Breach Room (Explosive Pack Required)
Stats
Close Combat - 4
Ranged - 4 (With HeavyBolter) 3(With Bolter) 7(With Rockets)
Armor - 15
Wounds - 6
(Ignore Bullets - +3)

Apothecary Marine
Weapons To Choose From - Bolter,Plasma Gun
Secondary Weapons -Plasma Pistol,Medi-Kits(4),ChainSword
Grenades - N/A
Type Of Rounds - N/A
Apothecary Marine Speicals
Stimpack - Can automatically heal squad to full health when not in combat (1 Use Only)
Seed Taker - Can Harvest The Gene Seed From Fallen Comrades And can be brought back in the next campagin as marines (Besides Captain)
Stats
Close Combat - 4, 5(With ChainSword)
Ranged - 3 (With Bolter) 3(With Plasma)
Armor - 16
Wounds - 6
(Ignore Bullets - +3)

Tech Marine
Weapons To Choose From - Bolter
Secondary Weapons - Close Combat Grips ,Bolter Pistol
Grenades - Plasma Grenade
Type Of Rounds - Hellfire
Tech Marine Speicals
Scavenger - Can Use Material From Dead Foes To Create
1.Medkit (Just 1)(12 Materia)
2.More Ammunition Clips (8 Materia)
3.More Hellfire Rounds (20 Materia)
4.Armor Peirceing Bullets(18 Materia)
Armor Peirceing Bullets - Ignores Armor(Can Also Give Each Squad Member 5 AP Bullets)
Stats
Close Combat - 4, 6(With CCGrips)
Ranged - 3 (With Bolter)
Armor -18
Wounds - 4
(Ignore Bullets - +3)

Captain(Only 1)
Weapons To Choose From - Bolter,Flamer,Plasma Gun
Secondary Weapons - Lightening Claws,Relic Blade(No Primary Weapon), Thunder Hammer(No Primary Weapon Or Grenade)
Grenades - Any
Type Of Rounds - N/A
Captain Speicals
Only Choose One Of These
Iron Halo - Grants The Captain Immunity To Death And Wounds In A Fight (1 Use Only Cannot Be Used on Bosses)
Battletorn - Automatically Revive when killed with half wounds
Stats
Close Combat - 4, 10(With Claws)11(WithSword)15(With Hammer)
Ranged - 4(With Bolter) 6(WithFlamer) 4(WithPlasma)
Armor - 20
Wounds - 10
There will be one on one fights where each player has to Roll dice on how many attacks made, Both vary from ranged and Close Combat.
You Also Have To Reduce The Armor To 2 Unless You Have Armor Peiceing Bullets
The Stats Are From 0 To 20. 0 being the lowest

Ork Boyz Stats
Close Combat - 4
Ranged - 1
Armor - 2
Wounds -1
(Ignore Bullets - Roll Of 6)

Ork Nobz Stats
Close Combat - 7
Ranged - 2
Armor - 4
Wounds - 2
(Ignore Bullets - Roll Of 5 Or More)

Ork Lootaz Stats
Close Combat - 2
Ranged - 5
Armor - 3
Wounds - 1
(Ignore Bullets - Roll Of 6)

Ork Warboss
Close Combat -14
Ranged - 3
Armor - 9
Wounds - 4
(Ignore Bullets - Roll Of 4 Or More)
Speicals
Call Of WAAAAARRRGHHH -This Brings 10 Boyz To The Warboss (1 Use)

Warboss Can Only Be Enterd With A Mob Or Ork Boyz Because if it was with nobz you would be raped

Ok Onto The Shots.....
Bolters Can Shoot Twice and hit on a 3 or more
Heavy Bolters Can Fire Four Time and Hit on a 3 or More
Hellfire Rounds Automatically Hit on a 2 Or More But Only Have 5 bullets
Flamer Automatically Hit and can kill up to 4 Units but must roll to reload the gun on a 4 or more (Unless Combat Ends then the gun automatically Reloads)
Plasma Guns Fire Twice Ignoreing Armor But Have to Roll A 5 or More to Reload
Each Character Loses 1 Armor If They Fail A Roll
If All Armor Is gone it goes to wounds
If There are Several Shots on 1 target they all roll to hit

If You Hit Someone With a Bolter That is 3 ranged you take 3 off there armor Unless It ignores armor
The Opponet Is Dead when all saves are gone
Ork Boyz Have To Roll A Dice When they have No Armor If They Roll a 4,5 Or 6 They automatically Flee unless Warboss is present.

The Chaos God Has To Be Fair He cant say "Your Rushed With 40 NOBZ LOLLULWUT?"
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Re: Warhammer40k D&D style

Post by GrandTheft on Sat Feb 27, 2010 11:28 am

anyone?
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Re: Warhammer40k D&D style

Post by Nailz94 on Sat Feb 27, 2010 12:07 pm

Looks nice. Might do.

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Re: Warhammer40k D&D style

Post by GrandTheft on Sat Feb 27, 2010 12:28 pm

Hmm i feel as if there is something missing
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Re: Warhammer40k D&D style

Post by Spiritcurse on Sat Feb 27, 2010 1:11 pm

Tempting, maybe if I learn the rules more thoroughly.
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Re: Warhammer40k D&D style

Post by GrandTheft on Sat Feb 27, 2010 2:45 pm

there all misplaced but im sure if you played D&D you find it easy to understand
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Re: Warhammer40k D&D style

Post by Spiritcurse on Sat Feb 27, 2010 3:52 pm

Never played D&D. Sorry.
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Re: Warhammer40k D&D style

Post by 3Lance on Mon Mar 01, 2010 8:33 pm

Can haz Necromunda?
Can haz Inquisitor?
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Re: Warhammer40k D&D style

Post by Nailz94 on Mon Mar 01, 2010 9:29 pm

Necromunda!!!! I say we start Necromunda <<<----FUCKING EPIC!!!

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Re: Warhammer40k D&D style

Post by Spiritcurse on Mon Mar 01, 2010 9:45 pm

He's got a good point, both Necro and Inquisitor are good and well established, but this might work well for small teams. Ability to play as other (better) races plz?
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Re: Warhammer40k D&D style

Post by Great Unclean One on Mon Mar 01, 2010 10:08 pm

Hmm.... I think an inquisitor or maybe even Dark Heresy might be good?

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Re: Warhammer40k D&D style

Post by Spiritcurse on Mon Mar 01, 2010 10:20 pm

Well, as we know, RPGs can go on for hours. This looks quickish, especially if we have pre-set enemies.
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Re: Warhammer40k D&D style

Post by Great Unclean One on Tue Mar 02, 2010 1:15 pm

You make a point =D

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Re: Warhammer40k D&D style

Post by Tzeentch on Thu Apr 15, 2010 2:02 pm

Battle tech runs a bit like this (but in the mechwarrior ooooniverse)

just an outright dungeon crawl,well, btech does warzone.
the format is useually:

GM gives eveyone the mission brief (via email) along with SAT-INT, SPY-INT (if avaliable) and RECON-INT.

We meet up on the virtual table top, do our assault, leave game. takes around an hour to two hours tops (a two hour match is normally BIG STORY PLOT TWIST AMG!)

then the GM does all the work in how much money we earnt, what parts were recovered and other things and emails us back. of course between sessions me and the other players are normally talking to each other via msn or email.

same sort of thing could go here, its makes for a good mix of table top and RPG.
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Re: Warhammer40k D&D style

Post by Spiritcurse on Thu Apr 15, 2010 2:51 pm

Like the sound of that, I'll need to find a working version for me.
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