New Friday Night GURPS Campaign

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Re: New Friday Night GURPS Campaign

Post by 3Lance on Thu May 06, 2010 4:22 pm

Raven: Sure. Whatever. Just make it work, and explain to me once you know. (however, I recommend using the 'Rider Within' spell. Or telepathic ravens. Or Clairescence)

Animal Source: $1800

Duels: No. It's in the guild's best interests to have living members.

Critical Fails: These'll be on an as-is basis, now I have your character sheet, I can have a look at some of the sugested ones I might like.

And a last note on dice rolls: There will be some rolls I won't be letting you see (eg diplomacy rolls to get info from an NPC) mainly so I can do fun things with critical fails (eg the NPC would lie about the info you need)

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Re: New Friday Night GURPS Campaign

Post by Spiritcurse on Thu May 06, 2010 7:54 pm

This is true. Personally, I'd do the same with every roll where we wouldn't be able to know, so combat you'd let us see, and magic results, but not reaction rolls, and certainly not passive perception rolls, or traps rolls.

In light of this, how many have empathy/detect lies (either the skill or the spell)? I don't.

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Re: New Friday Night GURPS Campaign

Post by Great Unclean One on Thu May 06, 2010 10:18 pm

I've got plenty of 'TELL ME THE TRUTH!' Spells

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Re: New Friday Night GURPS Campaign

Post by Spiritcurse on Thu May 06, 2010 10:51 pm

That said, I've got plenty of lightning spells, and a big pointy sword. I think I could get some answers.
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Re: New Friday Night GURPS Campaign

Post by Great Unclean One on Fri May 07, 2010 5:50 am

Yea, but I can get right answers

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Re: New Friday Night GURPS Campaign

Post by Nailz94 on Fri May 07, 2010 8:49 pm

So can I. By turning them to ash.

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Re: New Friday Night GURPS Campaign

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