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Suddenly... tanks! Thousands of them!

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Suddenly... tanks! Thousands of them! Empty Suddenly... tanks! Thousands of them!

Post by Spiritcurse Tue May 18, 2010 8:30 pm

10 Veterans
+power weapon
+3 snipers
+vox caster
+lascannon
+forward sentries

10 Veterans
+power weapon
+3 meltaguns
+vox caster
+grenadiers

2 techpriests
+10 servitors

Primaris psyker

10 sanctioned psykers

10 sanctioned psykers

Company command squad
+vox caster
+sniper

3 basilisks
+camo netting

4 devil dogs
+camo netting

2 banewolves
+camo netting

Deathstrike missile launcher
+camo netting

8 chimeras
+camo netting

That's 3000 points, and 18 tanks. All with camo, so it's unlikely that you'll kill the artillery pieces, and unlikely that you'll get a 1st turn kill, if you go first. Also means I can sit in place and kill. Like?
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Post by Great Unclean One Tue May 18, 2010 8:55 pm

It's good at a first glance, I'm not too familiar with the IG statlines to say much more though
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Post by Spiritcurse Tue May 18, 2010 9:20 pm

They're not bad, it's quite nice, in my opinion. The basilisks are likely to kill over 25% of a unit in a turn, and the sanctioned psykers can use their power to reduce any enemies Ld by 9, to a minimum of 2. So, that's them running, stopping them from hitting me. Plus, it might take them off the board. The vets are mostly to fill up the obligatory troops, although the 5 fire points means that they can make use of BS4 and various weaponry. The primaris psyker is stupidly powerful, and can use a fire point.

The deathstrike is a d3+3" blast radius, and S10 AP1, so it's designed to make things spread out. The dogs and wolves, by contrast, are to blow up anything that isn't herded enough. Techpriests are used to follow the dogs/wolves around, repairing them when they need to, and one can look after the deathstrike/artillery.

The camo netting gives everything stealth, which should work very nicely, as well as being nice fluff-wise.
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Post by GoldenLlama Wed May 19, 2010 11:22 am

would you be playing this as Imperial or renagade guard?
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Post by Spiritcurse Wed May 19, 2010 3:55 pm

Renegade. I'd houserule a renegade inquisitor, if only for flavour, treat him as the company commander, and add him to a chaos side, if I could. I've been thinking about just having a stealth force for a while, maybe starting with the sniper squad, a bunch of vets in a camo chimera, and a psyker in one. Could be nice, storywise.
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Post by Nailz94 Wed May 19, 2010 7:07 pm

Wow. That is a nice list. I now am tempted to write one....
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Post by Spiritcurse Wed May 19, 2010 7:17 pm

Do so. Do so immediately. It should be fun.
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Post by Nailz94 Wed May 19, 2010 7:32 pm

OKAI!
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Post by Tzeentch Sat May 22, 2010 3:58 am

Needs more Creed.

seriously, deep striking leman russ demolishers.
(see: Tactical Genius special rule)
CREEEEEEEEEEEED
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Post by Spiritcurse Sat May 22, 2010 6:14 am

Meh, I could use the bane wolves with that, since they're flamer range.
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Post by Tzeentch Sat May 22, 2010 10:57 pm

also with creed deep striking titans in big games
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Post by Spiritcurse Sun May 23, 2010 7:41 am

Of course, that's what he's for!
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