U'Zuhl's Brass Knights of Khorne

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U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Wed Jul 07, 2010 8:22 pm

So after I decided to start Daemons, I did like Tzeentch and Nurgle. But the Khorne units are quite nice. And with £48 in my pocket from this weeks wages, I'm gonna get 2 boxes of Bloodletters. This is the idea....

HQ

Skulltaker on Juggernaut 175 (The awesome thing is that his attacks rending on 4+ rather than a 6. This means he can easily fell a trygon in one round of combat as his Initiative is higher. Very Happy )


Troops

10x Bloodletters w/ Chaos Icon 185 (All have Hellblades (Power Weapons) and a nice amount of attacks)
10x Bloodletters w/ Chaos Icon 185
10x Bloodletters 160


Elites

3x Bloodcrushers w/ Chaos Icon 145 (Bloodletters on Juggernauts)


Heavy Support

Soulgrinder w/ Phlegm 160 (The big scary daemon defiler we all know and love Very Happy)


Total: 980

So wadd'ya think? Comments and criticism welcome.

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Re: U'Zuhl's Brass Knights of Khorne

Post by comingdarkness on Wed Jul 07, 2010 8:25 pm

I like it, a very solid block of troops but, speaking from the point of view of someone who has faced Demons several times, having large units can cause trouble when deep striking and with a lot of foot sloggers, you form a prime target for my massed gauss weaponry.
BloodCrushas have been proven to ot last that long under heavy fire..
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Re: U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Wed Jul 07, 2010 9:18 pm

Hmmmm. Skulltaker will stay. Hmmm, what about Flamers of Tzeentch?

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Re: U'Zuhl's Brass Knights of Khorne

Post by comingdarkness on Wed Jul 07, 2010 9:20 pm

harsh little buggers if they ge in range but suck in CC...
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Re: U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Wed Jul 07, 2010 9:23 pm

The original idea was to do just Khorne as Nurgle can't pack a punch in combat, neither can Tzeentch and Slaanesh are too fragile.

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Re: U'Zuhl's Brass Knights of Khorne

Post by comingdarkness on Wed Jul 07, 2010 9:25 pm

True, but Nurgle is the only one that can withstand running into a gunline thanks to the feel no pain, Tzeentch and Slaanesh having good ranged attacks and Korn is simply running fowrad screaming "I'm gonna Headbutt ya!" as loud as you can
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Re: U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Thu Jul 08, 2010 5:52 am

Slaanesh are very fast. They have fleet and high initiative. Daemonette is 6. Keeper of Secrets is 10.

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Re: U'Zuhl's Brass Knights of Khorne

Post by comingdarkness on Thu Jul 08, 2010 8:00 am

Never read the codex or army book so do know the stats or SR, I'm just going off what I fear and dont fear on the battlefield.
And the keeper, I do fear...
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Re: U'Zuhl's Brass Knights of Khorne

Post by Spiritcurse on Thu Jul 08, 2010 9:05 am

Against me, Khorne will simply get shot down, then mopped up. Too slow. Nurgle has a chance - while I can lay down a smeg load of fire, not much is instakill. Tzeentch will suffer as I charge, and the DE have somewhat interesting anti-psyker. Slaanesh looks like it'd be the best bet, although they're still slower than and Archon, save the prince.

Of course, if I play GKs, all bets are off. I'll just use sanctuary - no daemons come within 3", or die. Then I'll fire psycannons from inside.
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Re: U'Zuhl's Brass Knights of Khorne

Post by Ketran on Thu Jul 08, 2010 5:37 pm

I think you should use tzeentch god knows they kick my ass everytime. Yeah grab a fuckload of flamers and spam them with horrors maybe pick up your own DJ scribes
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Re: U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Thu Jul 08, 2010 7:11 pm

Hmmmm. Well Slaanesh is quite promising. Keeper of Secrets is Initiative 10 Smile

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Re: U'Zuhl's Brass Knights of Khorne

Post by Ketran on Thu Jul 08, 2010 7:12 pm

yeah the god of epic clusterfuck and lulwut
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Re: U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Thu Jul 08, 2010 7:40 pm

Just been on /tg/ and some of the guize who've been playing for a while said that Daemons are shit. So from now on, I'll probably pour more Dreads and Boyz into da waaagh.

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Re: U'Zuhl's Brass Knights of Khorne

Post by Great Unclean One on Thu Jul 08, 2010 8:20 pm

More Dakka is always good, but remember, if you play them right, anything can kick arse.... well, most things..... unless it's an unfair biased game system.... oh wait....

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Re: U'Zuhl's Brass Knights of Khorne

Post by Nailz94 on Thu Jul 08, 2010 8:24 pm

DAKKA DAKKA DAKKA!

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Re: U'Zuhl's Brass Knights of Khorne

Post by comingdarkness on Fri Jul 09, 2010 7:14 am

Who can resist a little DAKKA DAKKA?
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Re: U'Zuhl's Brass Knights of Khorne

Post by Spiritcurse on Sat Jul 10, 2010 12:25 am

I sure can't. Bring on the DAKKA DAKKA DAKKA!
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