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A brand new game?

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Post by Spiritcurse Wed Apr 06, 2011 9:20 am

Eh, I think I handle it quite well.

1. Defender declares their fighting stance.
2. Attacker then declares theirs. Stance gives you various modifiers.
3. Both roll 2d6, add their skill, add their mods from stance and other things.
If Attacker wins,
4. Resolve damage.
If Defender wins,
4. Change sides (Attacker -> Defender, Defended -> Attacker
5. Go to 3. You may not change stance.

Each resolution takes a second. Movement takes a varying amount of seconds. Other stuff takes a few seconds. Resource management in combat! Main way I'm sticking to D&D and GURPS like thing - only one clash per turn by default. Had a trial game with Dark last night, over IRC, first game ever, we got 6 swordfighting moves done in 6 minutes. Not bad for a first game, on IRC.

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Post by DorianCreed Fri Oct 21, 2011 10:37 am

And then there was a new version, courtesy of me not havign anything to be doing at school. Fun times!

Dem files, man, dem files!

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Post by DorianCreed Fri Feb 15, 2013 2:09 pm

A'ight, time for some Necro-Threadro-mancy. Bringing this back to the attention of all, what, five of us? that are still active on this forum. I need some help. Mainly with more unit characteristics, but I could also use some drawfaggotry to pretty the thing up. Sorry if this seems self centred, but I'm feeling a bit disheartened after realising I'm going to need to completely rewrite the magic rules.

Note: I'm planning on getting fancy copies of this printed at some point. Tell me if you want one, you're all bros and I should be able to make the money back from the Kickstarter I want to do.

Note the second: http://www.mediafire.com/?i55kkhu9si6dswz Newest version here
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Post by Twilightwings Wed Feb 20, 2013 4:27 am

So wait what exactly is this? it intrigues me xD
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Post by Twilightwings Wed Feb 20, 2013 4:39 am

Also what is Blade Casters... Dorian makes it sound fun xD
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