Training Program

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Re: Training Program

Post by Great Unclean One on Fri Jan 08, 2010 10:54 pm

What training game? and also, that would be good, (A massive battle that is) But wouldn't it be better set in Fanboy? That way we meet halfway with a decent gaming area with some terrain (It's also big and close to a kebab shop....)

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Re: Training Program

Post by Spiritcurse on Fri Jan 08, 2010 11:26 pm

Aye, but imagine the difficulty of transporting 6000 points of stuff, when all you have is one small army case and a shoebox.

Plus, Fanboy won't let you stay over. Which means we won't have time for the mega battle. 1500 each side takes 2 hours, and we're going to be looking at a 3-way battle, around 4000 a side, maybe more. We're going to need about 7 hours, statistically, though realistically it'll be closer to 5.
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Re: Training Program

Post by Disposable-hero on Sat Jan 09, 2010 9:34 am

it was a program me and adam talked about making that is basically a computerised version of a real 40k match(with dice rolls measurement and everything.)
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Re: Training Program

Post by Great Unclean One on Sat Jan 09, 2010 9:37 am

Hmm... didn't someone make that? It was called vassle 40k if I recall correctly....

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Re: Training Program

Post by Disposable-hero on Sat Jan 09, 2010 10:59 am

i dont know
we could probz make it better
and add a custom unit creation into it
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Re: Training Program

Post by Great Unclean One on Sat Jan 09, 2010 11:40 am

Hmm... maybe but Vassal was shut down (It was pretty good) Because the GW lawyers didn't like it

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Re: Training Program

Post by Spiritcurse on Sat Jan 09, 2010 1:36 pm

Nah, I'm sure Vassal's still up. And if not, I'm sure mine should be better, if not quite as good graphics. Ideally we should have top down photos of the units, rather than sprites.
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Re: Training Program

Post by Disposable-hero on Sat Jan 09, 2010 1:38 pm

of every model? i think top down sprites would be better, i can probably get some sprite artists o help me out
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Re: Training Program

Post by Great Unclean One on Sat Jan 09, 2010 7:50 pm

Indeed, something like icons mebbie? Like a round thing with an icon and squad specific thing?

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Re: Training Program

Post by Disposable-hero on Sat Jan 09, 2010 7:52 pm

forsizes of things its pretty difficult the difference in base size is about 1.8
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Re: Training Program

Post by Great Unclean One on Sat Jan 09, 2010 8:11 pm

Indeed, I was thinking if you made them the right since then it would be more of an accurate training programme wouldn't it?

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Re: Training Program

Post by Disposable-hero on Sat Jan 09, 2010 8:13 pm

aye, but a large base is 1.8X the size of a medium one, an a mediumis 1.8 the size of a small, difficult for graphical interfacing
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Re: Training Program

Post by Great Unclean One on Sat Jan 09, 2010 9:25 pm

Indeed, then couldn't you make the whole thing bigger?

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Re: Training Program

Post by Disposable-hero on Sat Jan 09, 2010 9:27 pm

usually works on a basis of 2X and 4X if i ai nt mistaken
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Re: Training Program

Post by Spiritcurse on Sat Jan 09, 2010 10:14 pm

Work out the pixel ratio, then resize your canvas to that.
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Re: Training Program

Post by Great Unclean One on Sat Jan 09, 2010 10:24 pm

Fair enough, I'll leave it to you XD

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