Omegle RPG
2 posters
Burnt Legion :: Gaming :: RPGs
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Omegle RPG
Premise is simple. Go on Omegle, try to run a quest. My first attempt went well -
You: Welcome!
Stranger: >implying you wish to welcome me
You: You have been selected for the 3012 Trangenic Games!
You: To continue, enter your name or psuedonym below!
Stranger: >implying you think I'm going to play this game
You: Thank you, >implying you think I'm going to play this game, please hold still. The transportation will only take a second.
Stranger: >implying you will carry on even if my responses don't correlate with what you would expect
You: After a brief flash of light, you wake up in a small hall. A man is facing you, who says "Hello, >implying you think I'm going to play this game, do you know why you are here?"
Stranger: >implying inb4 matrix
You: "No, it appears you have been misinformed. >implying inb4 matrix is next week."
Stranger: >implying you are trying hard
You: Suddenly, a loud voice booms from the next room "CONTESTANTS >IMPLYING YOU THINK I'M GOING TO PLAY THIS GAME AND IKE, TO THE MAIN HALL NOW"
You: "Ah, hurry, >implying you think I'm going to play this game, you won't want to be late.
Stranger: >implying Tron
You: You know what, I don't have to fucking please you.
You have disconnected.
You: Welcome!
Stranger: >implying you wish to welcome me
You: You have been selected for the 3012 Trangenic Games!
You: To continue, enter your name or psuedonym below!
Stranger: >implying you think I'm going to play this game
You: Thank you, >implying you think I'm going to play this game, please hold still. The transportation will only take a second.
Stranger: >implying you will carry on even if my responses don't correlate with what you would expect
You: After a brief flash of light, you wake up in a small hall. A man is facing you, who says "Hello, >implying you think I'm going to play this game, do you know why you are here?"
Stranger: >implying inb4 matrix
You: "No, it appears you have been misinformed. >implying inb4 matrix is next week."
Stranger: >implying you are trying hard
You: Suddenly, a loud voice booms from the next room "CONTESTANTS >IMPLYING YOU THINK I'M GOING TO PLAY THIS GAME AND IKE, TO THE MAIN HALL NOW"
You: "Ah, hurry, >implying you think I'm going to play this game, you won't want to be late.
Stranger: >implying Tron
You: You know what, I don't have to fucking please you.
You have disconnected.
Re: Omegle RPG
This guy's much better.
You: You awaken in a small room, sat on a chair with no memory of what happened or how you got there. The room is dark, but there's a box of matches beside you. What do you do?
Stranger: feel around
Stranger: dont light the match cause it might have gasoline all over the place
You: The room is rather small, maybe a couple of metres in every direction. The floor isn't wet, but it does seem very cold for some reason. There is a door one one side of the room, directly opposite where your chair was facing.
You: There is also a pile of clothes on the floor, with what feels like a mobile phone in the pocket of a jacket.
Stranger: are there any windows
You: There is a single window, the curtains are drawn but you can tell it's night outside.
Stranger: what is inside the matchbox
You: Inside the matchbox are three matches, all look good for a few minutes of light. It might be better to find a proper source of light.
Stranger: are the window and door locked
You: The window is unlocked but only opens about 50cm out. The door doesn't open to a slight push, but you can tell it's barred, not locked. A good shove should open it.
Stranger: feel around the chair
Stranger: anything taped underneath it
You: There is some rope laying cut beneath the chair, as if you'd been tied up and then cut free.
Stranger: how high are the ceilings
You: The ceiling is a couple of metres up, you can reach it by standing on the chair or by jumping.
Stranger: search pile of clothes
Stranger: take mobile phone
You: The clothes turn up nothing else other than the phone. The phone is an old model, you recognise it as having no functions other than text and calls. It's currently switched off.
Stranger: switch it on
You: It has a mostly full battery, and 2 bars of signal. As soon as it starts up, it vibrates as you receive a text.
You: The text reads "They are coming. Go. Do not use the main roads."
Stranger: fuck
Stranger: open the window a crack and listen outside the door
Stranger: do i hear anybody outside
You: You can hear light footsteps by the door, they sound about a floor below, maybe 2. The space outside the window is clear, but you are 4 floors above the ground.
Stranger: search phone memory for previous texts phone log and stored names
Stranger: pick up matches
Stranger: when you say the door is barred
Stranger: describe it to me
You: The memory has been mostly cleared - there are no calls or texts, but there is one number. It's a mobile number, belonging to a "Romero".
You: The barricade to the door feels loose - a hard shove from inside or a couple of minutes dismantling would bring it down. Either way, it'd be loud. It seems to be made of scrap wood and furniture, from what you can tell.
Stranger: can I fit the chair through the window
You: You can just about fit it through.
Stranger: toss the chair through the window, when it lands and the people below run to see what the noise is, shove the door open, the chair hitting the ground should mask my escape
You: The smash is loud and echoes a few times. Right on cue, you hear the footsteps hammer down stairs. The door opens with some difficulty, but you think the distraction masked it well.
You: The corridor outside is littered with wood fragments and bullet casings. There is one other room on this floor, with a more substantial barricade holding it closed. There is a staircase at each end of the corridor.
Stranger: is there any way to tell who is held captive in the other room?
You: You can't hear anything from listening at the door. You fancy that you hear a snatch of a child's laughter, but you dismiss it quickly.
Stranger: laughter?
You: You can't hear it again even if you strain your ears, but you're certain you did hear it, even if only in your imagination.
Stranger: if a child is laughing, they can't be in much danger
You: The corridor is still quiet, but your subconscious adds "or simply insane" the longer you think about it.
Stranger: where are my captors
You: Probably the people that ran downstairs, although the bullet casing and bullet holes in the walls could be the cause of their disappearance.
Stranger: pick up some shell casings
Stranger: any other items of interest in the immediate area
Stranger: ?
You: The corridor is otherwise empty, save for a noticeboard on the wall that hints at this being a residential building.
You: The noticeboard is clear of notices, but the word "RoMerO" has been carved into it with a sharp object.
Stranger: what colour are the clothes in the pile
Stranger: and what am I wearing
You: The clothes are a serviceable dark grey, a blue jacket and black trainers.
You: You are wearing casual clothese, jeans and a shirt, but with a lab coat on top for some reason.
Stranger: lab coat is white?
You: Yes, clean white with some form of chemical stain near the left wrist. It's long since dried.
Stranger: find a corner away from main footpath
Stranger: move into the shadows quickly put on the darker clothes
Stranger: fold up labcoat and put it in jacket pocket
You: You back into your room to start with, and change clothes in a hurry. You can hear muffled shouting from outside the window.
You: The shouting dies down, and you walk back into the corridor. There are footsteps coming from the stairs on your left, they sound several floors down for now.
You: Again, you think you can hear the laughter, for slightly longer now.
You: You awaken in a small room, sat on a chair with no memory of what happened or how you got there. The room is dark, but there's a box of matches beside you. What do you do?
Stranger: feel around
Stranger: dont light the match cause it might have gasoline all over the place
You: The room is rather small, maybe a couple of metres in every direction. The floor isn't wet, but it does seem very cold for some reason. There is a door one one side of the room, directly opposite where your chair was facing.
You: There is also a pile of clothes on the floor, with what feels like a mobile phone in the pocket of a jacket.
Stranger: are there any windows
You: There is a single window, the curtains are drawn but you can tell it's night outside.
Stranger: what is inside the matchbox
You: Inside the matchbox are three matches, all look good for a few minutes of light. It might be better to find a proper source of light.
Stranger: are the window and door locked
You: The window is unlocked but only opens about 50cm out. The door doesn't open to a slight push, but you can tell it's barred, not locked. A good shove should open it.
Stranger: feel around the chair
Stranger: anything taped underneath it
You: There is some rope laying cut beneath the chair, as if you'd been tied up and then cut free.
Stranger: how high are the ceilings
You: The ceiling is a couple of metres up, you can reach it by standing on the chair or by jumping.
Stranger: search pile of clothes
Stranger: take mobile phone
You: The clothes turn up nothing else other than the phone. The phone is an old model, you recognise it as having no functions other than text and calls. It's currently switched off.
Stranger: switch it on
You: It has a mostly full battery, and 2 bars of signal. As soon as it starts up, it vibrates as you receive a text.
You: The text reads "They are coming. Go. Do not use the main roads."
Stranger: fuck
Stranger: open the window a crack and listen outside the door
Stranger: do i hear anybody outside
You: You can hear light footsteps by the door, they sound about a floor below, maybe 2. The space outside the window is clear, but you are 4 floors above the ground.
Stranger: search phone memory for previous texts phone log and stored names
Stranger: pick up matches
Stranger: when you say the door is barred
Stranger: describe it to me
You: The memory has been mostly cleared - there are no calls or texts, but there is one number. It's a mobile number, belonging to a "Romero".
You: The barricade to the door feels loose - a hard shove from inside or a couple of minutes dismantling would bring it down. Either way, it'd be loud. It seems to be made of scrap wood and furniture, from what you can tell.
Stranger: can I fit the chair through the window
You: You can just about fit it through.
Stranger: toss the chair through the window, when it lands and the people below run to see what the noise is, shove the door open, the chair hitting the ground should mask my escape
You: The smash is loud and echoes a few times. Right on cue, you hear the footsteps hammer down stairs. The door opens with some difficulty, but you think the distraction masked it well.
You: The corridor outside is littered with wood fragments and bullet casings. There is one other room on this floor, with a more substantial barricade holding it closed. There is a staircase at each end of the corridor.
Stranger: is there any way to tell who is held captive in the other room?
You: You can't hear anything from listening at the door. You fancy that you hear a snatch of a child's laughter, but you dismiss it quickly.
Stranger: laughter?
You: You can't hear it again even if you strain your ears, but you're certain you did hear it, even if only in your imagination.
Stranger: if a child is laughing, they can't be in much danger
You: The corridor is still quiet, but your subconscious adds "or simply insane" the longer you think about it.
Stranger: where are my captors
You: Probably the people that ran downstairs, although the bullet casing and bullet holes in the walls could be the cause of their disappearance.
Stranger: pick up some shell casings
Stranger: any other items of interest in the immediate area
Stranger: ?
You: The corridor is otherwise empty, save for a noticeboard on the wall that hints at this being a residential building.
You: The noticeboard is clear of notices, but the word "RoMerO" has been carved into it with a sharp object.
Stranger: what colour are the clothes in the pile
Stranger: and what am I wearing
You: The clothes are a serviceable dark grey, a blue jacket and black trainers.
You: You are wearing casual clothese, jeans and a shirt, but with a lab coat on top for some reason.
Stranger: lab coat is white?
You: Yes, clean white with some form of chemical stain near the left wrist. It's long since dried.
Stranger: find a corner away from main footpath
Stranger: move into the shadows quickly put on the darker clothes
Stranger: fold up labcoat and put it in jacket pocket
You: You back into your room to start with, and change clothes in a hurry. You can hear muffled shouting from outside the window.
You: The shouting dies down, and you walk back into the corridor. There are footsteps coming from the stairs on your left, they sound several floors down for now.
You: Again, you think you can hear the laughter, for slightly longer now.
Re: Omegle RPG
That first guy was a wierdo.
Nailz94- Addicted Poster
- Posts : 2122
Join date : 2009-09-15
Age : 29
Burnt Legion :: Gaming :: RPGs
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