the perfect partner
4 posters
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the perfect partner
double headed giant partner deck,
based mainly on teamwork.
so here we go
lands:
4X plains
4X mountain
4X island
4X swamp
4X forest
Artifacts:
4X Dragon's Claw
4X Demon's Horn
4X Kraken's Eye
4X Angel's Feather
4X Wurm's Tooth
i need 20 more cards to make this deck complete, 4 of each colour would be good i think. suggestions?
based mainly on teamwork.
so here we go
lands:
4X plains
4X mountain
4X island
4X swamp
4X forest
Artifacts:
4X Dragon's Claw
4X Demon's Horn
4X Kraken's Eye
4X Angel's Feather
4X Wurm's Tooth
i need 20 more cards to make this deck complete, 4 of each colour would be good i think. suggestions?
Disposable-hero- Dragon Fodder of the Highest Order
- Posts : 1939
Join date : 2009-06-18
Age : 32
Location : hiding in the deepest darkest recesses of my soul.
Re: the perfect partner
buying online, this deck costs roughly £8
Disposable-hero- Dragon Fodder of the Highest Order
- Posts : 1939
Join date : 2009-06-18
Age : 32
Location : hiding in the deepest darkest recesses of my soul.
Re: the perfect partner
You do know that your partner isn't affected by your cards? So like your partner wouldn't benefit from Coat of Arms for instance.
Great Unclean One- Addicted Poster
- Posts : 3972
Join date : 2009-09-15
Age : 28
Location : At the head of an intergalactic pirate fleet heading straight for Manchester!
Re: the perfect partner
No, in that case your partner would be affected, because Coat of Arms never specifies that the affected creatures are just the ones under your control, meaning it's absolutely useless in a Creature Type X vs. Creature Type X game (like, say, vamps vs. vamps).
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: the perfect partner
Great Unclean One wrote:You do know that your partner isn't affected by your cards? So like your partner wouldn't benefit from Coat of Arms for instance.
Wrong, unless otherwise specified.
This was a deck idea Tom and I threw around for two headed giant. The plan was for him to run his red aggro, me to run a counterpart. This would fit perfectly. The other good counterpart is this.
8 Swamp
16 Mountain
4 Sanguine Bond
4 Lightning Bolt
4 Empty the Warrens
4 Kuldotha Rebirth (or something, forgot spelling)
4 Dragons Claw
4 Coat of Arms
Turn 1: Mountain.
Turn 2: Mountain, Claw.
Turn 3: Mountain, Claw.
Turn 4: Swamp, Claw, Claw.
Turn 5: Swamp, Bond.
Turn 6: Mountain, Bond.
Turn 7: Mountain, Bond.
Turn 8: Swamp, Bolt, Bolt, Bolt, Bolt, Empty.
Turn 9: Mountain, Birth, Birth, Birth, Birth, Empty.
Turn 10: Mountain, Coat, Coat.
Turn 11: Swamp, Coat, Coat.
So by the end of that, you've gained 40 life, 32 1/1 goblins, dealt 120 damage and given all goblins +124/+124. By turn 10. I know it's slow, but that was maximising for life gain. To maximise for damage, add two more turns in after 7 and play another bond. Sticks the damage up to 160.
Now, I'm no expert, but I think having 32 125/125 goblins on your side might be slightly useful. Though that said, by turn 8 each bolt will be dealing and triggering 15 damage each. Not too bad, especially since it'd be 3 to a creature, 12 to a player.
Re: the perfect partner
Great Unclean One wrote:You do know that your partner isn't affected by your cards? So like your partner wouldn't benefit from Coat of Arms for instance.
these cards all effect life total, which in double headed giant is shared.
Disposable-hero- Dragon Fodder of the Highest Order
- Posts : 1939
Join date : 2009-06-18
Age : 32
Location : hiding in the deepest darkest recesses of my soul.
Re: the perfect partner
Ah, you make a fair point, so it's teamwork as in one person works the offence and the other defense?
Great Unclean One- Addicted Poster
- Posts : 3972
Join date : 2009-09-15
Age : 28
Location : At the head of an intergalactic pirate fleet heading straight for Manchester!
Re: the perfect partner
Exactly. My other hilarious idea was this.
Palace Guard - Palace Guard can block any number of creatures
Pariah - All damage that would be dealt to you is dealt to enchanted creature instead
Indestructibility - Enchanted permanent is indestructible
Then just plenty of counterspells. So, that's me immune to creatures as long as he's untapped, and spells as long as you haven't got too much anti-enchantment. Do your worst.
Palace Guard - Palace Guard can block any number of creatures
Pariah - All damage that would be dealt to you is dealt to enchanted creature instead
Indestructibility - Enchanted permanent is indestructible
Then just plenty of counterspells. So, that's me immune to creatures as long as he's untapped, and spells as long as you haven't got too much anti-enchantment. Do your worst.
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