Planechase guild decks
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Planechase guild decks
A'ight, so it turns out we've been doing planechase differently to how the rules describe it. They weren't amazingly clear, but it seems each player has a deck of at least 10 planes, no duplicates, and only one plane is out at once. If a player planeswalks, the person who has a plane out puts it to the bottom, and the new player puts the top of theirs out. Obviously, we couldn't do that before I coded this.
Now, here's the thing. I won't bore anyone with the programmatic details, but I can store different selections of planes in different folders, then the program can take different inputs and run them each in a different window, which I bring to front when that person wins the roll.
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&special=true&type=+[%22Plane%22] Basically, if I can get a list of 10 planes from there, I'll start putting them up. Should only take 10 minutes, but it gives me something to do.
Now, here's the thing. I won't bore anyone with the programmatic details, but I can store different selections of planes in different folders, then the program can take different inputs and run them each in a different window, which I bring to front when that person wins the roll.
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&special=true&type=+[%22Plane%22] Basically, if I can get a list of 10 planes from there, I'll start putting them up. Should only take 10 minutes, but it gives me something to do.
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