GM required
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Burnt Legion :: Gaming :: RPGs
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GM required
I'm bored. Somebody GM a GURPS campaign for me? I'd like a fantasy one, but anything would be good.
Re: GM required
Sure, whatever. Tonight, on the IRC channel, at 10?
1000 starting wealth, TL6+1, 100 character points? I assume so, that's default for steampunk.
1000 starting wealth, TL6+1, 100 character points? I assume so, that's default for steampunk.
Re: GM required
I'll GM but not tonight, can we do it on Friday after Fanboy?
Great Unclean One- Addicted Poster
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Join date : 2009-09-15
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Re: GM required
Sure, why not. Oh yeah, you guys are back in school. Anybody staying up tonight, on IRC?
Re: GM required
Sounds good, right then, if you will, can we all make GURP characters with the parameters that Adam suggested, we'll start at 10pm precisely --
1000 starting wealth, TL6+1, 100 character points
1000 starting wealth, TL6+1, 100 character points
Great Unclean One- Addicted Poster
- Posts : 3972
Join date : 2009-09-15
Age : 28
Location : At the head of an intergalactic pirate fleet heading straight for Manchester!
Re: GM required
Who GM? You GM?
If so, any limits on weaponry? Won't affect me, I only have knives, but how controlled are guns and stuff? I don't want to have to wait while somebody does their equipment again because they didn't know they could/couldn't have guns.
If so, any limits on weaponry? Won't affect me, I only have knives, but how controlled are guns and stuff? I don't want to have to wait while somebody does their equipment again because they didn't know they could/couldn't have guns.
Re: GM required
Right, guns are Victorian era stuff, Blunderbuss, pistols, revolvers, I'm going to say you can have pretty much all the guns for that TL level, because steampunk is slightly more future tech but powered by steam, but nothing that cannot be powered by steam (Ray guns, shit like that) but power armour, is probably feesable but fething expensive anyhow.
On the topic of advantages/disadvantages, I'm going to limit you to 20, if you want more or would like to argue, feel free to PM me, or drop me an e-mail. when you've done, send me an e-mail/PM with your character in and I'll send back a reply if you need to change anything or if you've forgot to do something ^^
On the topic of advantages/disadvantages, I'm going to limit you to 20, if you want more or would like to argue, feel free to PM me, or drop me an e-mail. when you've done, send me an e-mail/PM with your character in and I'll send back a reply if you need to change anything or if you've forgot to do something ^^
Great Unclean One- Addicted Poster
- Posts : 3972
Join date : 2009-09-15
Age : 28
Location : At the head of an intergalactic pirate fleet heading straight for Manchester!
Re: GM required
I'm going to say in principle yes, BUT your not going to be able to have the freeze or the tracer bullets in it. The expanding transformer thing is going to have to be clockwork (So to change weapon and to actually set it up takes a turn of combat) and also your going to have to pay an extra 50% for every weapon you add onto it, it's also going to be two handed if you've got over 2 guns in it
Great Unclean One- Addicted Poster
- Posts : 3972
Join date : 2009-09-15
Age : 28
Location : At the head of an intergalactic pirate fleet heading straight for Manchester!
Burnt Legion :: Gaming :: RPGs
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