Macragge Campaign
+2
Nailz94
Ketran
6 posters
Burnt Legion :: Gaming :: Campaigns
Page 1 of 2
Page 1 of 2 • 1, 2
Macragge Campaign
So here it is a campaign for my Macragge gameboard lets jump right in, you will need:
Two players one with a close combat army like tyranids and the other with a shootier army like spess mareens.
Doesn't have to be nids and marines it could be orks and tau. But i'm not having armies like eldar and grey knights fighting against each other. Anything that falls into the xeno category, more animalistic than a race.
Deployment:
Marines start near the launch centre near the top right corner of the board. Nids come in from the docks.
Objectives: The marine players objective is to destroy the large tyranid egg that has latched itself into the ground before it hatches. The tyranid players objective is to stop the marines from launching a bionuclear rocket that will end the tyranids game.
If the egg is destroyed the game ends and the marines win. If the rocket is destroyed the game ends and the tyranids win. However either team can win by standard annihilation rules. The game is limited to five turns if no team has fulfilled their objective then the victor is decided via kill points.
How to complete your objective.
The marines have to destroy the egg it is a monstrous creature here are its stats.
S-6 T-8 WS-3 BS-0 I-3 W-6 A-4 Ld-10 Sv-3+
Leadership is irrelevant the egg is fearless and is also not susceptible to the no retreat rule.
As you can see the egg can fight in close combat with its surrounding tendrils to bat away enemy infantry.
It also has a 4+ invulnerable save and is immobile.
If the egg hatches (this happens in the same way you choose reserves except you start rolling from turn 3 and you have to start on a 6 then a 5 then a 4 then the game ends) A large monster hatches from its shell and sprays the marines with corrosive acid ie the marines lose.
Another rule the egg has is that at the start of every turn the player can roll a dice if they get a 5 or more the egg regenerates 1 wound to a maximum of 6.
Now if the rocket fails to launch the tyranids win
The space marine HQ holds the remote launcher in his inventory and if he is killed the launch is aborted and the tyranids automatically win. If you have multiple HQs then allocate the launcher to whichever one you wish. If your HQ isnt a named special character like calgar then they gain +1 WS +1 BS but -1 to their leadership this is to show their reckless desire to stop the tyranids destroying the launcher.
Like the tyranid egg hatching process the rocket launch is exactly the same a 6 then a 5 then a 4 then end.
The maximum amount of points I will allows is 1500 as well as the minimum I am sick of stupid 1000 point games they annoy me. Note: All terrain is difficult apart from the various platforms as the ground is very rocky. Which is no problem for nids as they can move extremely quickly through cover.
Think of it as an unusual planetstrike game. This campaign would be better written if my computer wasnt lagging like a bitch for some gay reason but yes here it is.
Two players one with a close combat army like tyranids and the other with a shootier army like spess mareens.
Doesn't have to be nids and marines it could be orks and tau. But i'm not having armies like eldar and grey knights fighting against each other. Anything that falls into the xeno category, more animalistic than a race.
Deployment:
Marines start near the launch centre near the top right corner of the board. Nids come in from the docks.
Objectives: The marine players objective is to destroy the large tyranid egg that has latched itself into the ground before it hatches. The tyranid players objective is to stop the marines from launching a bionuclear rocket that will end the tyranids game.
If the egg is destroyed the game ends and the marines win. If the rocket is destroyed the game ends and the tyranids win. However either team can win by standard annihilation rules. The game is limited to five turns if no team has fulfilled their objective then the victor is decided via kill points.
How to complete your objective.
The marines have to destroy the egg it is a monstrous creature here are its stats.
S-6 T-8 WS-3 BS-0 I-3 W-6 A-4 Ld-10 Sv-3+
Leadership is irrelevant the egg is fearless and is also not susceptible to the no retreat rule.
As you can see the egg can fight in close combat with its surrounding tendrils to bat away enemy infantry.
It also has a 4+ invulnerable save and is immobile.
If the egg hatches (this happens in the same way you choose reserves except you start rolling from turn 3 and you have to start on a 6 then a 5 then a 4 then the game ends) A large monster hatches from its shell and sprays the marines with corrosive acid ie the marines lose.
Another rule the egg has is that at the start of every turn the player can roll a dice if they get a 5 or more the egg regenerates 1 wound to a maximum of 6.
Now if the rocket fails to launch the tyranids win
The space marine HQ holds the remote launcher in his inventory and if he is killed the launch is aborted and the tyranids automatically win. If you have multiple HQs then allocate the launcher to whichever one you wish. If your HQ isnt a named special character like calgar then they gain +1 WS +1 BS but -1 to their leadership this is to show their reckless desire to stop the tyranids destroying the launcher.
Like the tyranid egg hatching process the rocket launch is exactly the same a 6 then a 5 then a 4 then end.
The maximum amount of points I will allows is 1500 as well as the minimum I am sick of stupid 1000 point games they annoy me. Note: All terrain is difficult apart from the various platforms as the ground is very rocky. Which is no problem for nids as they can move extremely quickly through cover.
Think of it as an unusual planetstrike game. This campaign would be better written if my computer wasnt lagging like a bitch for some gay reason but yes here it is.
Last edited by Ketran on Sat Jul 17, 2010 10:33 am; edited 1 time in total
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
Fucking hell, why not Eldar? Eldar rock.
Nailz94- Addicted Poster
- Posts : 2122
Join date : 2009-09-15
Age : 29
Re: Macragge Campaign
Because Eldar do not belong on this type of map, sorry if you don't like it don't play simple as I won't bend the rules unless you give me a good enough reason
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
Eldar rock. There is my reason. And they'll pwn everyone else there. You scared you'll lose?
Nailz94- Addicted Poster
- Posts : 2122
Join date : 2009-09-15
Age : 29
Re: Macragge Campaign
Necrons yes but they would have to play the role of the space marines and eldar no I won't have space fairies dancing on my table
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
I'm out. If you're limiting armies, then I call bullshit. Also, I dislike the win conditions immensely.
Re: Macragge Campaign
aye, limiting armies does appear to suck balls
Disposable-hero- Dragon Fodder of the Highest Order
- Posts : 1939
Join date : 2009-06-18
Age : 32
Location : hiding in the deepest darkest recesses of my soul.
Re: Macragge Campaign
I'm sorry but I don't think Eldar belong on this sort of map. Are you telling me with the current conditions Eldar belong? Because last time I checked Eldar did not have some monsterfuck eggs growing about. At most I could make them the defenders but it doesnt piece together right.
On a related note I think it could be boosted to a free for all with the addition of necrons. This means 3 players obviously and the necrons come on the second turn via deepstrike of course to harass the armies.
I don't see what the problem with the victory conditions is please explain.
On a related note I think it could be boosted to a free for all with the addition of necrons. This means 3 players obviously and the necrons come on the second turn via deepstrike of course to harass the armies.
I don't see what the problem with the victory conditions is please explain.
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
The Necrons do like to appear out of nowhere-fuck everything up-and then just vanish again...
Re: Macragge Campaign
Yeah I think that sound good and just a by the way spiritcurse I wasn't limiting Dark Eldar as they could have some demonic egg of wrath and death
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
Ah that is a pretty good point well done comingdarkness you saved the eldar so fine the eldar can play no more bitching
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
(Bows down to thunderus applause)
Last edited by comingdarkness on Sat Jul 17, 2010 6:04 pm; edited 1 time in total
Re: Macragge Campaign
Is my computer broke or is there no text there?
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
better point. dawn of war two, eldar knew about the tyranid threat before anyone else and were the first to try to stop it.
Disposable-hero- Dragon Fodder of the Highest Order
- Posts : 1939
Join date : 2009-06-18
Age : 32
Location : hiding in the deepest darkest recesses of my soul.
Re: Macragge Campaign
Another good point ok I stand corrected no need to continue the proving wrong
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
-_- I dislike your need punish me. But as I asked before what is wrong with the victory conditions?
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
I guess they do seem alittle bit to unpredictable. THe game can end very early with a lucky dice roel and their is no skill involved in it...
Re: Macragge Campaign
turn 3 isnt that early in fact with 1500 points thats a good half an hour plus theres lots of us so we'll need it to be short
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Re: Macragge Campaign
Yer, but it will be a hollow victory to have everything set up after a couple of turns of placing your men into position and having the enermy come to you for the fianl clash battle and then it ending abruptly.
Re: Macragge Campaign
Well what else do you suggest? I can't not put a limit on because what if the game ends and the egg and rocket havent been destroyed? itd be a draw that would suck
Ketran- Frequent Poster
- Posts : 889
Join date : 2009-08-31
Age : 30
Location : Somewhere far away can't you hear the screaming?
Page 1 of 2 • 1, 2
Burnt Legion :: Gaming :: Campaigns
Page 1 of 2
Permissions in this forum:
You cannot reply to topics in this forum