Rebel Guard

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Rebel Guard

Post by Spiritcurse on Tue Dec 22, 2009 10:32 pm

Has to be apocalypse, as too many HQs are taken, too many special weapons are in a squad and Apostate Cardinal cannot be given plasma pistol normally.

Apostate Cardinal with Plasma Pistol and 3 Crusaders.
6 Mutants with 1 Mutant Boss with Laspistol and 6 Flamers.
14 Traitors with 1 Agitator (split into smaller squads) with 2 Sniper Rifles, 2 Flamers and 2 Grenade launchers.
2 Rouge Psykers, each with Puppet Dance, an enhancer and one other power.
1 Primaris Psyker.
9 Stormtroopers with 1 Sergeant with Power Weapon, 1 Flamer and 1 Grenade Launcher.

That's what I've got now, adds up to 823 points. If anyone wants to buy me a Christmas present, I'm looking for a Cadian Squad and a Cadian Heavy Weapons Squad to make 13 Traitors with 3 Lascannons, making a neat 995 point army.

Any comments? Ideas? Suggestions? Free food?
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Re: Rebel Guard

Post by Disposable-hero on Wed Dec 23, 2009 12:01 pm

it sounds just lie vraks all you need is some more mutants. well.. lots more mutants. and lots more points,and some renegade tanks.
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Re: Rebel Guard

Post by Spiritcurse on Wed Dec 23, 2009 12:43 pm

Well, mutants are a bit suckish (BS 2) at range and only okay in close combat, whereas traitors have good stats and infiltrate, which is fun...

As for tanks, playing with the idea of a Bane Wolf (wounds on 2+, AP 3) for anti-marine support, so with upgrades that comes to 140 points. That leaves me with 37 points left, which would go on 2 traitors with a lascannon, to make 999 points.

Otherwise, I'd get a Deathstrike Missile Launcher, for 160 points, and then just get 2 traitors, also making 999 points.

Failing that, 2 chimeras for my traitors, with upgrades that makes 160 points, then get 2 more traitors, also making 999 points.

However, thanks to GUO I'm getting 19 traitors from here, so that's a neat 172 points extra (making 995), and enough points left over to get another sniper rifle. Hooray!
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Re: Rebel Guard

Post by Great Unclean One on Thu Dec 24, 2009 11:35 pm

Meh mutants = MEAT SHIELD!

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Re: Rebel Guard

Post by Spiritcurse on Fri Dec 25, 2009 12:26 am

Not if you let them get close-up. They're pretty nice.
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Re: Rebel Guard

Post by Great Unclean One on Fri Dec 25, 2009 7:20 am

Still though, it's like gaunts, you know they are shitty but once they get close they are pretty scary, a meat shield needs to be a bit scary or people will just ignore it

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Re: Rebel Guard

Post by Spiritcurse on Fri Dec 25, 2009 11:40 pm

Well, 3 attacks each on a charge, an option to makes them S4 and a max unit size of 30 makes them quite a threat Smile
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Re: Rebel Guard

Post by Great Unclean One on Sat Dec 26, 2009 12:06 am

Indeed = a REALLY scary meat shield, it's a bit like 10 SPAWNS! Running towards you!

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Re: Rebel Guard

Post by Spiritcurse on Sat Dec 26, 2009 12:16 am

Aye, not a friendly sight. Or rouge psykers. 5 wounds, and a minimum of 40 points each. 5 wounds!
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Re: Rebel Guard

Post by Great Unclean One on Sat Dec 26, 2009 7:48 am

I know.... that's quite scary, what codex are the psykers in?

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Re: Rebel Guard

Post by Spiritcurse on Sat Dec 26, 2009 4:32 pm

Witch hunters, page 40. They're the adversaries.
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Re: Rebel Guard

Post by Great Unclean One on Sat Dec 26, 2009 8:04 pm

Really? So they are chaos? I can use them? O_O WANT O_O WANT O_O WANT O_O

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Re: Rebel Guard

Post by Spiritcurse on Sat Dec 26, 2009 9:35 pm

Umm, they can be added to any army.
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