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Macragge Campaign

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Post by Ketran Fri Jul 16, 2010 6:09 pm

So here it is a campaign for my Macragge gameboard lets jump right in, you will need:

Two players one with a close combat army like tyranids and the other with a shootier army like spess mareens.
Doesn't have to be nids and marines it could be orks and tau. But i'm not having armies like eldar and grey knights fighting against each other. Anything that falls into the xeno category, more animalistic than a race.

Deployment:

Marines start near the launch centre near the top right corner of the board. Nids come in from the docks.

Objectives: The marine players objective is to destroy the large tyranid egg that has latched itself into the ground before it hatches. The tyranid players objective is to stop the marines from launching a bionuclear rocket that will end the tyranids game.

If the egg is destroyed the game ends and the marines win. If the rocket is destroyed the game ends and the tyranids win. However either team can win by standard annihilation rules. The game is limited to five turns if no team has fulfilled their objective then the victor is decided via kill points.

How to complete your objective.

The marines have to destroy the egg it is a monstrous creature here are its stats.

S-6 T-8 WS-3 BS-0 I-3 W-6 A-4 Ld-10 Sv-3+

Leadership is irrelevant the egg is fearless and is also not susceptible to the no retreat rule.

As you can see the egg can fight in close combat with its surrounding tendrils to bat away enemy infantry.
It also has a 4+ invulnerable save and is immobile.

If the egg hatches (this happens in the same way you choose reserves except you start rolling from turn 3 and you have to start on a 6 then a 5 then a 4 then the game ends) A large monster hatches from its shell and sprays the marines with corrosive acid ie the marines lose.

Another rule the egg has is that at the start of every turn the player can roll a dice if they get a 5 or more the egg regenerates 1 wound to a maximum of 6.

Now if the rocket fails to launch the tyranids win

The space marine HQ holds the remote launcher in his inventory and if he is killed the launch is aborted and the tyranids automatically win. If you have multiple HQs then allocate the launcher to whichever one you wish. If your HQ isnt a named special character like calgar then they gain +1 WS +1 BS but -1 to their leadership this is to show their reckless desire to stop the tyranids destroying the launcher.

Like the tyranid egg hatching process the rocket launch is exactly the same a 6 then a 5 then a 4 then end.

The maximum amount of points I will allows is 1500 as well as the minimum I am sick of stupid 1000 point games they annoy me. Note: All terrain is difficult apart from the various platforms as the ground is very rocky. Which is no problem for nids as they can move extremely quickly through cover.

Think of it as an unusual planetstrike game. This campaign would be better written if my computer wasnt lagging like a bitch for some gay reason but yes here it is.


Last edited by Ketran on Sat Jul 17, 2010 10:33 am; edited 1 time in total
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Post by Nailz94 Fri Jul 16, 2010 7:27 pm

Fucking hell, why not Eldar? Eldar rock.
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Post by Ketran Fri Jul 16, 2010 7:32 pm

Because Eldar do not belong on this type of map, sorry if you don't like it don't play simple as I won't bend the rules unless you give me a good enough reason
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Post by Nailz94 Fri Jul 16, 2010 8:10 pm

Eldar rock. There is my reason. And they'll pwn everyone else there. You scared you'll lose? Wink
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Post by comingdarkness Fri Jul 16, 2010 9:58 pm

How about Necrons? They are a very good shooty army.
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Post by Ketran Sat Jul 17, 2010 10:29 am

Necrons yes but they would have to play the role of the space marines and eldar no I won't have space fairies dancing on my table
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Post by Spiritcurse Sat Jul 17, 2010 11:59 am

I'm out. If you're limiting armies, then I call bullshit. Also, I dislike the win conditions immensely.
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Post by Disposable-hero Sat Jul 17, 2010 12:08 pm

aye, limiting armies does appear to suck balls
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Post by comingdarkness Sat Jul 17, 2010 5:26 pm

indeed, it does anlienate some people (I know my army is allowed)
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Post by Ketran Sat Jul 17, 2010 5:56 pm

I'm sorry but I don't think Eldar belong on this sort of map. Are you telling me with the current conditions Eldar belong? Because last time I checked Eldar did not have some monsterfuck eggs growing about. At most I could make them the defenders but it doesnt piece together right.

On a related note I think it could be boosted to a free for all with the addition of necrons. This means 3 players obviously and the necrons come on the second turn via deepstrike of course to harass the armies.

I don't see what the problem with the victory conditions is please explain.
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Post by comingdarkness Sat Jul 17, 2010 5:58 pm

The Necrons do like to appear out of nowhere-fuck everything up-and then just vanish again...
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Post by Ketran Sat Jul 17, 2010 5:59 pm

Yeah I think that sound good and just a by the way spiritcurse I wasn't limiting Dark Eldar as they could have some demonic egg of wrath and death
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Post by comingdarkness Sat Jul 17, 2010 6:00 pm

Then wouldnt the Eldar move to stop that?
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Post by Ketran Sat Jul 17, 2010 6:01 pm

Ah that is a pretty good point well done comingdarkness you saved the eldar so fine the eldar can play no more bitching
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Post by comingdarkness Sat Jul 17, 2010 6:02 pm

(Bows down to thunderus applause)


Last edited by comingdarkness on Sat Jul 17, 2010 6:04 pm; edited 1 time in total
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Post by Ketran Sat Jul 17, 2010 6:03 pm

Is my computer broke or is there no text there?
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Post by Disposable-hero Sat Jul 17, 2010 6:04 pm

better point. dawn of war two, eldar knew about the tyranid threat before anyone else and were the first to try to stop it.
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Post by comingdarkness Sat Jul 17, 2010 6:04 pm

sorry about that, I wrote had somthing that seemd not to compute
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Post by Ketran Sat Jul 17, 2010 6:06 pm

Another good point ok I stand corrected no need to continue the proving wrong
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Post by comingdarkness Sat Jul 17, 2010 6:06 pm

no need...but fun Very Happy
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Post by Ketran Sat Jul 17, 2010 6:07 pm

-_- I dislike your need punish me. But as I asked before what is wrong with the victory conditions?
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Post by comingdarkness Sat Jul 17, 2010 6:08 pm

I guess they do seem alittle bit to unpredictable. THe game can end very early with a lucky dice roel and their is no skill involved in it...
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Post by Ketran Sat Jul 17, 2010 6:09 pm

turn 3 isnt that early in fact with 1500 points thats a good half an hour plus theres lots of us so we'll need it to be short
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Post by comingdarkness Sat Jul 17, 2010 6:11 pm

Yer, but it will be a hollow victory to have everything set up after a couple of turns of placing your men into position and having the enermy come to you for the fianl clash battle and then it ending abruptly.
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Post by Ketran Sat Jul 17, 2010 6:12 pm

Well what else do you suggest? I can't not put a limit on because what if the game ends and the egg and rocket havent been destroyed? itd be a draw that would suck
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