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Ultimate 101-point GURPS trolling kit

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Post by DorianCreed Thu Dec 02, 2010 7:16 am

How do you troll a GURPS camaign with little if no fear of rebuke? Easy. You make your character indisposable to both the plot and the party. How do you troll a GURPS campaign in such a way that the GM can actually fear you? Read on:

Take the following:
MUNCHKIN X9000
Toxic Attack 1 point (Affects Insubstantial, +20%; Area Effect, 9903520314283042199192993792 yards (about 296 gigaparsecs), +4650%; Cosmic, Irresistible attack, +300%; Emanation, -20%; Rapid Fire, RoF 300, +300%; Selective Area, +20%; Underwater, +20%, Timespanning +100%, Worldspanning +100%) [56]
Transcendent Beauty (Universal +25%) [25]
Hermaphromorph [5]
Social Chameleon [5]
Voice [10]

Now, if you think about that combo set, you can make anyone anywhere fall in love with you, no matter how high up they are, so you could easily seduce the kings daughter, and, with hermaphromorph, the king with one or two rolls. Add Super Luck into the balance (when playing a 250 point game, for example) and you should be able to make anyone fall in love with you so hard that they jizz whenever they see you. And when you've gotten bored of all that, you can simply annihilate everything everywhere ever with the NEW AND IMPROVED MUNCHKIN X9000!!!! Now hits parallel universes as well!!!! Have fun!

EDIT: FUCK!!!! Just recalculated, and it's actually 102 points!

EDIT 2: ... Or not.


Last edited by DorianCreed on Tue Dec 14, 2010 9:55 am; edited 2 times in total (Reason for editing : Whoops, my bad. Goddamn ridiculously expensive AoE.)
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Post by Spiritcurse Thu Dec 02, 2010 3:54 pm

A nice combo, and that must have required a lot of maths. You work that one out by yourself? I did a similar one a while ago, hit IQ, resisted by IQ. Saved a lot of points that way. Voice isn't really worth it, point wise, Charisma 2 gives much the same benefit, with the additional bonus of allowing the use of some skills. Social Chameleon is usually unneeded, on the basis that you'll pick up the cultural familiarity within a few weeks of being there - learn it as you would a skill. Hermaphromorph isn't too needed either, if you choose the modifier that makes Beauty apply equally to both sexes, I think it's +20% for a flat +6 for transcendent, though don't quote me on that.

Ridiculous Luck is usually just as good as Super Luck - 3 rerolls every 10 minutes means you may as well keep trying, the -1 for repeated attempt means nothing when you get so many rerolls. Plus, it's 40 points cheaper.

Rest assured that if you try any of this shit in one of my games, you'll eat the character sheet Smile
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Post by DorianCreed Thu Dec 02, 2010 4:05 pm

Noononononononono. That's not what screws the mechanics over. It's that attack. That hits all points in space and time, in every universe, 300 times a second, for one point of damage each time. And this isn't affected by cover or damage reduction. AND ONLY COSTS 56 POINTS. Now, say it with me: Everything. Everywhere. Ever. DIES.

EDIT: Oh, and I didn't work it out by myself. I based it on the famous M.U.N.C.H.K.I.N. after realising that area of effect was based on powers of two. The rest is as comes in the book.


Last edited by DorianCreed on Thu Dec 02, 2010 4:09 pm; edited 1 time in total (Reason for editing : missed a reply topic)
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Post by Spiritcurse Thu Dec 02, 2010 5:02 pm

I know that, but I couldn't find mechanical fault with the attack. Other than the fact that the GM is legally entitled to insert a broom into every orifice you possess, if you try that shit.
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Post by Nailz94 Sun Dec 12, 2010 10:15 pm

Fucking lol. Not sure someone like GreatUncleanOne would let us take something like this, though. You know coz he's faggy when it comes to building characters.
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Post by Spiritcurse Mon Dec 13, 2010 1:37 pm

He's good if you build a good character. If your character is little more than a combat machine, you die rather quickly. GURPS isn't a game where combat is taken lightly.
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Post by DorianCreed Mon Dec 13, 2010 7:33 pm

Got another one here, just 100 points this time:

-15 SM [-225]
-9 ST [-90]
-9 HT [-90]
-10 DX [-200]
+10 IQ [200]
Possesion (Digital -40%; Puppets only -30%) [30]
Absolute Timing [2]
Intuitive Mathmetician [5]
Digital Mind [5]
Doesn't Sleep [20]
Photographic Memory [10]
Reprogrammable [-10]
Low Empathy [-20]
No Sense of Humor [-10]
Puppet [5]
Ally (One Being, at 3700% point total) [365]

Now, make sure that the Ally has 0 IQ and the AI Meta-trait and you're away! Have fun with your 3700 point character!


Last edited by DorianCreed on Mon Dec 13, 2010 7:35 pm; edited 1 time in total (Reason for editing : fukin' typos)
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Post by Spiritcurse Mon Dec 13, 2010 7:47 pm

SM gives points? I read that the advantages and disadvantages cancel out, hence no points, but this may have been referring to +/-1.

Affliction 1 (68 per level) (68)
Aura +80%
Based on Will +20%
-1 IQ instead of stunning +10%
Permanent until cured +150%
No signature +20%
Nauseated when lost 1/3 IQ +90%
Daze When lost 1/2 IQ +100%
Coma when lost 2/3 IQ +250%
Only on humans -10%
Always on -20%
Blood agent -40%
1 use/day -40%
Onset delay of 1 day -30%

From there, give yourself dominance. As you'll infect a single bacterium inside a creature, this will cost 1 point per victim. Or give yourself possession. Or mind control, or necromantic magic. Or hell, replace coma with slave mentality and then just order them around mundanely.
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Post by DorianCreed Tue Dec 14, 2010 9:30 am

SM gives 15 extra points when you're -1 level smaller, but +1 costs 0 points. Also, that awesome attack of yours costs 395 freakin' points! Make yourself SM -35, however, and it costs -130 points. Yay free abilities! Just take fly with gasseous, duplication with always on and one every 15 minutes, short lifespan at about a year, and make the affliction cause obsession (killing) and give them claws. Boom! Airbourne Zombie Virus!


Last edited by DorianCreed on Tue Dec 14, 2010 9:47 am; edited 3 times in total (Reason for editing : moar fukin typos)
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Post by Spiritcurse Tue Dec 14, 2010 1:27 pm

Nope, it's just 68. The base cost for affliction is 5 points. The 68 points per level is if you wanted to make it even harder to resist. It's fairly cheap for a game-breaker.
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Post by DorianCreed Tue Dec 14, 2010 5:04 pm

Ah, ok. And just checked the SM thing: It's dwarfism that gets you 15 points, not a generic -1 SM. Gotta check this shit before I type it.


Last edited by DorianCreed on Wed Dec 15, 2010 9:13 am; edited 1 time in total (Reason for editing : OHLY SHIT NUMBERS)
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Post by Spiritcurse Tue Dec 14, 2010 5:16 pm

No worries Smile Never enough time to check everything - I limit myself to main book only when trying to break the game. Or even when building a character unless it's cyberpunk. In which case having no equipment means you die horribly.
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Post by DorianCreed Wed Dec 15, 2010 9:17 am

Yeah, I usually only use the main book and powers when looking for gamebreakers. Create can just be funny once you realise that you can get specific anti-matter particles for less than 5 points a rank. 100 points worth and bam! world ending capabilities, here we come! (No homo)
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Post by Nailz94 Fri Dec 17, 2010 9:15 am

Cyberpunk is just awesome. I wish one of us would start a Cyberpunk GURPS campaign. Wink
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Post by Spiritcurse Fri Dec 17, 2010 2:49 pm

Same here, it's my favourite genre. Related, can I have £220 for the kit I want? Need to hack something.
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Post by Spiritcurse Sun Jan 02, 2011 10:09 pm

DR 1 (5 points)
Ablative (-80%)
Can't Wear Armour (-40%)
Tough Skin (-40%)
Absorbation - DR only (+80%)
Total cost: 1 point

Every point of damage taken reduces your DR by 1, gives you one character point, and only allows this point to be spent on DR. It drains away at the rate of 1 point per second, but is this really an issue in a game when fights last about 5 seconds? So, sticking with 101 points...

DR 101, effectively regenerates as you get hit.
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Post by DorianCreed Sun Jan 02, 2011 11:05 pm

Even better: just take DR 9 with hardness 6. I call it: FUCK YOU, M.U.N.C.H.K.I.N.!!!
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Post by Spiritcurse Sun Jan 02, 2011 11:29 pm

Displaced cannon. Are you reality-stabilised? No? Then go somewhere else. Are you? Then you'll eventually fail a roll.
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Post by DorianCreed Sun Jan 02, 2011 11:36 pm

You know what? Sod it! I'll take 101 points of Signiture Equipment and buy a Kill Sat. Problem solved via around 2x10^5 Godzillas of damage. Not dead yet? Keep on firing!
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Post by Spiritcurse Sun Jan 02, 2011 11:51 pm

I wondered when it'd come to that Smile Sig gear is so damn broken it hurts. Just... grey goo.
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