GURPS Negima/Pokemon Crossover Campaign
+8
Great Unclean One
Jawz
Amber
Camokasi
kiubiXninja
Spiritcurse
comingdarkness
DorianCreed
12 posters
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Pointage Poll
Re: GURPS Negima/Pokemon Crossover Campaign
More people are welcome in my book so long as they can follow the story, take role playing seriously and dont join simply to feck everthing up
Re: GURPS Negima/Pokemon Crossover Campaign
If they even try to feck everything up, Imma drop a quater planet on their ass! No, seriously. I will literally cut Mars into quarters and drop one of them on anyone who tries to fuck up this campaign. I'm a Paranoia GM. Deal with it!
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Re: GURPS Negima/Pokemon Crossover Campaign
I doubt Lingshen will be happy about that but...awsome!
And thats my kind of GM
And thats my kind of GM
Re: GURPS Negima/Pokemon Crossover Campaign
Ok, Venus then.
... Of course, the way Negima is going, it'll turn out that Venus is actaully Cosmo Enchilada, and noone 'cept noone wants to piss off the Averrencii.
... Of course, the way Negima is going, it'll turn out that Venus is actaully Cosmo Enchilada, and noone 'cept noone wants to piss off the Averrencii.
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
Have now updated the First Post with info on how to join for both at-start and post-start characters. I'm gonna need that info ASAP, everyone who wants to play!
Last edited by DorianCreed on Fri Dec 24, 2010 11:35 pm; edited 1 time in total
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
my charictor is incomplite so im going to haf to start in the new year but ill be reddy after the first 14 days of the new year
kiubiXninja- Usual Poster
- Posts : 300
Join date : 2010-08-23
Age : 29
Location : in your fridge eating your foodz
Re: GURPS Negima/Pokemon Crossover Campaign
KK, I'll alter the Front Page.
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
actually i can if darkness can help me finish my sheet tomorow?
kiubiXninja- Usual Poster
- Posts : 300
Join date : 2010-08-23
Age : 29
Location : in your fridge eating your foodz
Re: GURPS Negima/Pokemon Crossover Campaign
Is anyone else getting all the text below Coming Darkness' last post in italics? Darkness, you tried putting any HTML or BBcode in your profile? If so, close your tags. If not, ah well.
Re: GURPS Negima/Pokemon Crossover Campaign
I'm getting it in Italics too but I havnt done anything...
Not that I know of at least
Not that I know of at least
Re: GURPS Negima/Pokemon Crossover Campaign
I've updated the first page with new shiz, including a deadline extention for the whole 'at-start' thing. Just wanted everyone to know that.
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
Awesome, nice work. You really have put a lot of effort into this, haven't you? I'll try to make sure the channel works out alright.
Re: GURPS Negima/Pokemon Crossover Campaign
I try. Oh, and I haven't really put much effort in, compared to some other campaigns I've run. Just a warning, though: I got New Vegas and RE: Chain of Memories for christmas, so I might have a sudden if explained case of the dissapearances for the next couple of days which might overlap into GURPS time. But, yeah. Other than that, I have no reason not to be there.
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
Fair enough. I've got a shit load of Lego Mindstorms so I'll be working on that for the next foreseeable future. Made a simple bot and program, just walks forward and chops obstacles up.
Re: GURPS Negima/Pokemon Crossover Campaign
Yeah, I'm probably not gonna make it to the 28th. I have been consumed by the (slightly buggy) heaven that is Fallout: New Vegas, and will not resurface untill well after the 28th. I may not even be able to make it into Fanboy on the 9th as I had planned, I'm that consumed. Sorry, it's just that damn addictive. I'll update the front page.
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
......
Carnt say that I'm very amused by this Dorian...But if that is the time you need then have fun. Just dont leave it too long.
Carnt say that I'm very amused by this Dorian...But if that is the time you need then have fun. Just dont leave it too long.
Re: GURPS Negima/Pokemon Crossover Campaign
Aye, it's not even that good. Sure, it's a lot better than 3, but it takes away the whole dark feel of it.
Re: GURPS Negima/Pokemon Crossover Campaign
Sorry, guys. I'll try and get myself together and out of my 'New Game' fuge by the 28th, but I make no promises, except for the following: At the very latest it'll be the 29th, ok? If even that isn't ok, then I'll really try, I will! It just won't be quite as prepared as I usually am.
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
29th will be fine if need be, I'm not that harsh.
But dont worry about being prepared (I am the sort who plans everything out ages in advanced too), we can work stuff out as we play if need be
But dont worry about being prepared (I am the sort who plans everything out ages in advanced too), we can work stuff out as we play if need be
Re: GURPS Negima/Pokemon Crossover Campaign
No worries, I normally improvise damn near everything. Got a few tricks for it, but it works.
Re: GURPS Negima/Pokemon Crossover Campaign
Heh. Do you really improvise nearly everything? Sounds a little like a campaign one of my mates ran once. I'll admit, it was Paranoia, so he was sort of meant to, but he had literally no notes or stats whatsoever! I mean, jeez! You could at least make a map or two!
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
A few tricks I've picked up to help with improvising:
Have about 10 pre-generated NPCs. The first person the players meet gets stats and personality number 1, and I mark where and who it was in case they meet them again.
Have a vague idea of rewards. Don't just assume a new sword is fine, give them something interesting. Makes it look planned, in actuality you're just throwing together something you've thought of. Of course, it means the technically every item I throw you is an artefact, which is pretty cool.
Don't give out a map or directions. If you don't, your players can't say "what's that over there, lets go there" when you've only planned one place. No map means you can railroad them wherever without them noticing. And it's not really railroading if they chose to follow it, is it?
Have a start and an end planned. Players will almost always either end up where you want them, or some crazy fun will happen. Either way is a win. Also, build a few dungeons for the same reason - the map you built for Castle X can just as well be used if they decide to go to Castle Y instead.
And general GMing:
Give out items that everyone can use. Finding a super powerful bow isn't cool in a party containing only one archer. Players like to feel that they choose who gets loot. I'm not saying never give weapons, but treat everyone equally - give out a super bow and some gems, the party should decide to share it out fairly.
Give magical items drawbacks. So, you've found a sword that drains life? Kind of addictive, isn't it? You've found a suit of holy armour? It might object if you commit an evil deed while wearing it. You've found a load of magical throwing knives? Well, maybe return-to-sender was a bad idea to cast on them, ancient enchanter wizard.
If your players greatly derail things, quietly roll with it, then take steps to get them back on track. They chase a throwaway reference in the hope of treasure or clues? If they play it well, give them something small in return for it.
Don't fall into the trap of thinking that points, gold and items are the only things worth having. A favour owed by the king is a good reward too, and many players will prefer story rewards such as this, even if they get fewer points. Maybe a quest will reward them with the respect of their peers and lords of the land? A level of status is nice here. In general, social advantages should sometimes be given instead of points at the end of some sessions.
Don't insist that combat is to the last man. Nearly every battle is ended by surrender or retreat in real life. Fright checks or Will tests are logical once the enemy sees their side cut down. Obviously, a close fought battle should be fought to the end, but when the winner is obvious, end it. Unless the players are enjoying hunting the few survivors down.
Respect that time passes between adventures - allowing enchanters to enchant, thieves to steal, warriors to guard and such is nice for the immersion, can lead to rewards, and also can lead to nice side quests. Running a quick game over IRC can work for little events - if the enchanter accidentally summons a demon, get them online to roleplay it, and probably run away. The thief may find out a few rumours, so let them learn them after a little online game.
You probably knew at least some of that, but this is for the benefit of everyone really. When I improvise, I'm usually following a lot of those simple rules, even if it means holding stats in your head.
Have about 10 pre-generated NPCs. The first person the players meet gets stats and personality number 1, and I mark where and who it was in case they meet them again.
Have a vague idea of rewards. Don't just assume a new sword is fine, give them something interesting. Makes it look planned, in actuality you're just throwing together something you've thought of. Of course, it means the technically every item I throw you is an artefact, which is pretty cool.
Don't give out a map or directions. If you don't, your players can't say "what's that over there, lets go there" when you've only planned one place. No map means you can railroad them wherever without them noticing. And it's not really railroading if they chose to follow it, is it?
Have a start and an end planned. Players will almost always either end up where you want them, or some crazy fun will happen. Either way is a win. Also, build a few dungeons for the same reason - the map you built for Castle X can just as well be used if they decide to go to Castle Y instead.
And general GMing:
Give out items that everyone can use. Finding a super powerful bow isn't cool in a party containing only one archer. Players like to feel that they choose who gets loot. I'm not saying never give weapons, but treat everyone equally - give out a super bow and some gems, the party should decide to share it out fairly.
Give magical items drawbacks. So, you've found a sword that drains life? Kind of addictive, isn't it? You've found a suit of holy armour? It might object if you commit an evil deed while wearing it. You've found a load of magical throwing knives? Well, maybe return-to-sender was a bad idea to cast on them, ancient enchanter wizard.
If your players greatly derail things, quietly roll with it, then take steps to get them back on track. They chase a throwaway reference in the hope of treasure or clues? If they play it well, give them something small in return for it.
Don't fall into the trap of thinking that points, gold and items are the only things worth having. A favour owed by the king is a good reward too, and many players will prefer story rewards such as this, even if they get fewer points. Maybe a quest will reward them with the respect of their peers and lords of the land? A level of status is nice here. In general, social advantages should sometimes be given instead of points at the end of some sessions.
Don't insist that combat is to the last man. Nearly every battle is ended by surrender or retreat in real life. Fright checks or Will tests are logical once the enemy sees their side cut down. Obviously, a close fought battle should be fought to the end, but when the winner is obvious, end it. Unless the players are enjoying hunting the few survivors down.
Respect that time passes between adventures - allowing enchanters to enchant, thieves to steal, warriors to guard and such is nice for the immersion, can lead to rewards, and also can lead to nice side quests. Running a quick game over IRC can work for little events - if the enchanter accidentally summons a demon, get them online to roleplay it, and probably run away. The thief may find out a few rumours, so let them learn them after a little online game.
You probably knew at least some of that, but this is for the benefit of everyone really. When I improvise, I'm usually following a lot of those simple rules, even if it means holding stats in your head.
Re: GURPS Negima/Pokemon Crossover Campaign
request for acselorator boots of some description to be a reword at some point in the campaign?
kiubiXninja- Usual Poster
- Posts : 300
Join date : 2010-08-23
Age : 29
Location : in your fridge eating your foodz
Re: GURPS Negima/Pokemon Crossover Campaign
...Wow. Thank you very much, Spiritcurse, but I've got what I want planned out to my satisfaction, and it's all as generic as needs-be for any collection of characters, including a group who are basically playing as the main characters from K-ON! Otherwise known as 'Led Ornithropter'. Yes, I needed to reference it, why do you ask?
Oh, and kiubiXninja? Maybe. Don't keep your hopes up, though. I'm a Paranoia GM at heart as well, so expect any asked-for reward to be a serious double-edged sword, with the edge towards you being mono-molecular. Tortuted metaphors rule, don't they?
Oh, and kiubiXninja? Maybe. Don't keep your hopes up, though. I'm a Paranoia GM at heart as well, so expect any asked-for reward to be a serious double-edged sword, with the edge towards you being mono-molecular. Tortuted metaphors rule, don't they?
DorianCreed- Legatus Legionis
- Posts : 701
Join date : 2010-11-14
Age : 29
Location : The deepest depths of the Munchkin zone.
Re: GURPS Negima/Pokemon Crossover Campaign
indeed but will be fun to wach me do somersolts from ded start and take no damage( catfall )
kiubiXninja- Usual Poster
- Posts : 300
Join date : 2010-08-23
Age : 29
Location : in your fridge eating your foodz
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