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D&D 3.5 Gestalt Game

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D&D 3.5 Gestalt Game Empty D&D 3.5 Gestalt Game

Post by Spiritcurse Thu Dec 01, 2011 1:12 am

This is as much a mnemonic aid for me as anything else.

Basics
IRC, whenever people don't turn up and we get bored of waiting.
Gestalt, starting at level 1.
32 point buy, LA is negotiable.
100 gold starting wealth.
Any normally playable race/class goes, keep it sensible.
Average tier of your classes is 2 or less. I don't want to see any cleric/wizards, etc.

Houserules
If anything would modify your effective level above your character level, instead, it doesn't.
XP costs for crafting will be ignored as long as they are sufficiently low - less than 1% of a level is probably fine.

Setting
Warforged exist, but in rather small numbers.
Psionics exist, and are treated as magic for Dispel Magic and such.
The pantheon is yet to be decided, it'll probably be custom. If it matters to your character, ask me.
Technology-wise, we're not quite Eberron, but we're a little further ahead than most settings.
Necromancy is taboo, but not quite illegal.
Magical ability is present in roughly 2% of the population, who tend to gravitate towards cities.
The punishment for most serious crimes is conscription in the military, to fight in one of multiple wars.
Spiritcurse
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Post by Twilightwings Tue Jan 03, 2012 8:43 pm

I forgot we had this to do, I need to go back to making my character.
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Post by Spiritcurse Tue Jan 03, 2012 8:51 pm

Holy fuck, I forgot this existed too. Huh, may as well actually run it sometime.
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Post by Twilightwings Tue Jan 03, 2012 8:54 pm

True that, I'll go back to my Ranger/Druid and look it over see if I can get the basics of this game enough to actually play.
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