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necron dreadnaught

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Post by joeinthebox Mon Nov 02, 2009 10:58 pm

here is the first draft of the stats for my dreadnaught
the points are based on a tomb spyder and various wargear

Necron dreadnought stats

Points 95
Ws 4
Bs 4
S 5
T 5
W 2
I 4
A 3
Ld 10
Sv 2+

Number: 1 - 2 as a heavy support choice
Weapons: slaughter claw and heavy gauss cannon
Options: Necron icon for an extra 40 points (Necron icon counts a resurrection orb and gives models within 12” +1 LD)

Special rules:

Monstrous creature: ignores armour saves and rolls 2d6 for armour penetration against vehicles

Fearless: assumed to pass all morale tests

Necron: follows the Necron special rules
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Post by Great Unclean One Mon Nov 02, 2009 11:06 pm

That looks good at first glance, btw if your using it as a dreadnought, I would make it a vehicle, it makes sense if it's an imperial thing converted to necron... mind you the low points and wound cost kind of balance things out so it would work as a creature...
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Post by joeinthebox Mon Nov 02, 2009 11:25 pm

i ws originally gna base it on e dreadnought as a vehicle but its more balanced as a creature and also is easier to compare to other necron units
i tested its ranged against 2 destroyer which would cost 5 points more than it, and it won with 1 wound left
then testing its combat against a wraith and 5 flayed ones (101 points) it lost by 44 points
so overall i think iv got it pretty balanced
i made the icon cost 40 as thats the cost of a res orb n all necrons have v high Ld anyways
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Post by Great Unclean One Mon Nov 02, 2009 11:28 pm

Yea sounds good, but remember as a creature we can still SPAWN! It!
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Post by joeinthebox Tue Nov 03, 2009 10:03 pm

lol damn your spawning
wna give my flayed lord tht spell but it wouldnt fit with the army at all
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Post by Great Unclean One Tue Nov 03, 2009 10:46 pm

Yea not really.... I can think of some spells you could use for turning vehicles to scarab swarms..... Something like roll 6 D6 and you have to score over the vehicles combined armour values (Side only counts once) This is fair as you cannot just 'SPAWN!' a land raider and the highest value you can get to is about 36
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Post by joeinthebox Tue Nov 03, 2009 11:44 pm

the highest combined non-apocalyse armour is monolith 42
its only a flayed one, would need epic strength to beat an armour round thirty
however its given me an idea
if a vehicle is stunned, immobilised or wrecked then it can use the spawn spell

it has to pass morale test and hitting test as per
then if it glances it turn it into 1 swarm
penetrates, 3 swarms
if its wrecked its armour value should be halved
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Post by Great Unclean One Wed Nov 04, 2009 6:51 am

Fair enough.... you could try that, test it first to see if it works
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Post by Spiritcurse Wed Nov 04, 2009 8:47 pm

Yeah, test it a few times, and don't make it ordnance or AP1. Maybe keep it AP6, just so people don't use it on infantry.
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Post by Great Unclean One Wed Nov 04, 2009 8:58 pm

Yea that sounds good, make sure you ask if it's ok in friendly games as well ^_^
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Post by Spiritcurse Wed Nov 04, 2009 9:10 pm

Yeah, same with all of this. Unless we're all legionnaires.
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Post by Great Unclean One Wed Nov 04, 2009 9:12 pm

Indeed, our legion armies are going to be awesome, mine are like iron warrior legionaries ^_^
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Post by Spiritcurse Thu Nov 05, 2009 8:37 am

Mine are Tzeentchite dark Eldar, the Kabal of the Soul Vortex.
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Post by joeinthebox Fri Nov 13, 2009 6:01 pm

jst got 1 of the old style necron warriors off ebay
thinkin bwt makin him a warrior lord
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Post by Disposable-hero Fri Nov 13, 2009 8:22 pm

my are the burnt legion, with heroe's such as, spiritcurse, joeinthebox, and disposable hero XD
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Post by Spiritcurse Fri Nov 13, 2009 8:50 pm

No, Spiritcurse is going in my army. On a fucking dinosaur.
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Post by Disposable-hero Fri Nov 13, 2009 8:56 pm

hecan go on your dinosaur, but i'm making a clone model XD,you write stats forhim though.
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Post by Spiritcurse Fri Nov 13, 2009 9:02 pm

No problem. I'll work on it tonight, methinks. GURPS and 40k rules?
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Post by Disposable-hero Fri Nov 13, 2009 9:23 pm

just40k i need (have the dinosaur seperate as a mc)
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Post by Spiritcurse Fri Nov 13, 2009 9:33 pm

So you want rules for dino and me, or just the thing together?
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Post by Disposable-hero Fri Nov 13, 2009 10:22 pm

dino alone,you on the dino,and just you. (like,some kind of tank thing,soyoucan actuallyget off)
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Post by Great Unclean One Fri Nov 13, 2009 11:17 pm

Awesome, you want rules for mine too?
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Post by Spiritcurse Sat Nov 14, 2009 9:08 am

Why would I want to get off my dino? But okay.

Spiritcurse with dino - as shown

Spiritcurse -
WS - 6
BS - 8
S - 3
T - 3
W - 3
A - 2
I - 5
Ld - 10
Sv - 6+/4+
Psyker, Commander, Jump Infantry (he can hover with his powers, doesn't count as a use of psychic)

Dino -
WS - 6
BS - 0
S - 6
T - 6
W - 3
A - 4
I - 4
Ld - 10
Sv - 3+
Gaping Maw, Monstrous Creature, Fearful

Since they can't be bought separately, they have no individual point cost.
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Post by Great Unclean One Sat Nov 14, 2009 3:20 pm

Hover? FUCKING AWESOME!
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Post by Nailz94 Sat Nov 14, 2009 3:24 pm

Are these for our Legion models??
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