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New Dark Eldar!

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Post by Spiritcurse Thu Jan 14, 2010 12:14 am

I just made something new for them!

Tzeentchite Dark Eldar:

Members of Tirakev's kabal, the kabal of the Soul Vortex, that have been taken by Tzeentch and led by his champion.

Apply the following changes:
-1 initiative
5+ invulnerable save
+20% point cost (rounded up)

This was calculated using point values for the icons for Chaos Marines. Since the icon for Tzeentch costs 20 points more than the icon of Slaanesh, I felt a squad of 10 tzeentchitch DE should cost 20 points more than a squad of 10 slaaneshi DE, and indeed they do (slaaneshi are 8 points, these are 9.6 -> 10 points each). This also increases the cost of the Archon to 78, rather than 65, which is a waste for me, since I get a shadow field anyway Sad Doh.
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Post by Great Unclean One Thu Jan 14, 2010 11:45 am

Fair enough, you might want to round characters off to the nearest 10 for neatness, also it makes calculations fit into point values easier, you might want to make Archon 80 because then it fits better into a points list (Either end stuff in a 0 or 5 for models) Apart from squads, then it's really in the point cost per model and that doesn't matter too much when to the nearest 10 is concerned
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Post by Spiritcurse Thu Jan 14, 2010 4:31 pm

Okay, round individual characters to the next 10.
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Post by Great Unclean One Thu Jan 14, 2010 10:01 pm

Indeed, thats good ^_^ Because normal squads are usually ending in 0-5 anyhow, due to having 5 per squad or a multiple of said 5
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Post by Spiritcurse Thu Jan 14, 2010 10:11 pm

Not dark eldar, you can have them any size from 10-20 normally, or 5-10 with raider.
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Post by Disposable-hero Sun Jan 17, 2010 6:24 pm

Great Unclean One wrote:normal squads are usually ending in 0-5 anyhow, due to having 5 per squad or a multiple of said 5

read properly adam
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Post by Spiritcurse Sun Jan 17, 2010 7:08 pm

Spiritcurse wrote:Not dark eldar, you can have them any size from 10-20 normally, or 5-10 with raider.

Read properly Tom, and remember that my squad size is usually 7, to allow for good special weapon coverage, and allow a Dracon w/ 2 incubi to join. 7 does not end in 5 or 0.
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