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A brand new game?

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Post by Spiritcurse Tue Apr 05, 2011 7:10 pm

Alright, a quick read, please forgive my objectiveness here.

Thanks for including Burnt Legion in it, means a lot to me, and I'm sure all of us. I'd appreciate a link somewhere, but don't feel you have to.

Fewer stars, especially in your action menu. Something in the description for "Cast a spell", etcetera, should mention the requirements instead, not a footnote. Footnotes should be used sparingly.

The How It Works section needs line breaks. Badly.

I'll need to see more before I can really guess, but 2 seems a bit low for a base unit. Doesn't leave much room for drawbacks, so those who enjoy the flavour of weak units might be disappointed.

Other than that, you're off to a good start!

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Post by DorianCreed Tue Apr 05, 2011 7:35 pm

Ok, thanks for the review. Now, my responses. Forgive me if I sound a bit... let's say 'vexed', shall we?... but I do have reasons for it. Ok, here goes:

Heh, no problem. I'll put a link on the Acknowledgements page, ok? Maybe some, I'unno, ACKNOWLEDGEMENTS for people who've given me some advice, like, say, you.

So, if I took the footnotes out and fixed up the requirements in the How It Works section (needs fixes anyway, as I discovered after I uploaded), would I gain a bit? I mean, this is only Alpha, isn't it?

Line breaks? Line breaks!? LINE BREAKS!?!? Ok, fair point. I just wanted to save space on the page, but, if it helps readability, I'll change it. I mean, if I didn't, I be a shit writer, wouldn't I?

Ok, now for the 'Vexed' part. 2 points for a base unit is low, yes. But, you have to remember, base units have no weapons, no armor, shit stats to begin with (basically hitting on fives on a d6) and, to be fair, only exist to be so shit that people actually change them to their own play style. I mean, a sane, usable unit would end up at about 6, maybe 7 points a pop.

Still, I appreciate the advice, man! Seriously, you've had about 1x10^lot % more expreience at this than I hav, and probably always will. Very Happy

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Post by Spiritcurse Tue Apr 05, 2011 7:57 pm

Dude, I've been making games since I was 7, and had proper mechanics since 9. I has experience. Smile

Aye, it's a personal thing more than anything, but I can't be the only person who find **** and ****** annoying at first glance. In general, you want about 50% whitespace/picture, just so it doesn't read like an essay.

Forgive me, that slipped my mind. I can see them working at meatshields - give them a drawback or something, little 1 point cover demons wandering about. Up to you whether you want this to be possible.


Last edited by Spiritcurse on Tue Apr 05, 2011 8:05 pm; edited 1 time in total
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Post by DorianCreed Tue Apr 05, 2011 8:05 pm

Wow... I... did not expect you to have that much experience... Wow.... Acknowledgements ensue...

Yeah, you really aren't. I sent it to one of my mates via email. He just got back to me, nagging about exactly the same things you were. So, I fixed it. Very Happy

Little 1 point cover demons? Ok, that might be a good tactic. However, you need to buy all these models. Also, mages are gonna be made of raep, so they'll mow through them like they're not even there. Giggles ensue when you make a fuck-heug demon and give it Summoner and Mage. Raep machine! Very Happy


Last edited by DorianCreed on Tue Apr 05, 2011 8:26 pm; edited 1 time in total
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Post by Spiritcurse Tue Apr 05, 2011 8:07 pm

Aye, started of with little space invaders clones, which then got upgrades, which then got a storyline, and so on. Ended up doing non-vidya because I'm no good at graphics, and having actual I is better than making an AI.

This could be fun, post the new release soon!
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Post by DorianCreed Tue Apr 05, 2011 9:03 pm

Well, that seems like a sensible enough progression. Also, I > AI, all the time. At least until we get quantum computers.

New release? Of course I will! However, to be an actually decent game, I'll have to sort out at least some of the upgrades. Gotta have a little variety, don't I?
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Post by Spiritcurse Tue Apr 05, 2011 9:04 pm

Indeed you do, good sir! And just remember, every time you release a new pdf, there'll be a new lego thing built here.
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Post by DorianCreed Tue Apr 05, 2011 9:26 pm

Well. Now I have a reason to put in descriptions of the slightly in(s)ane possibilities of the game: Giving you a bad case of OCD! Very Happy

Nah, I'm not that mean. Probably. Razz
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Post by Spiritcurse Tue Apr 05, 2011 9:33 pm

Eh, at least your game (probably) doesn't have the possibility of a counter-counter-counter-counter-counter-counter-counter-counter-counter-attack. Which, despite how awesome it would be, is kind of chaotic. Especially given that that happens every turn. Would be horrible, but each one is just 2d6 opposed.
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Post by DorianCreed Wed Apr 06, 2011 6:14 am

Theoretically, if the units in combat both have the Retaliating Strike characteristic, then that would be possible, if very unlikely. Still, horrific horrific excessive rolls. Sad
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Post by Spiritcurse Wed Apr 06, 2011 9:20 am

Eh, I think I handle it quite well.

1. Defender declares their fighting stance.
2. Attacker then declares theirs. Stance gives you various modifiers.
3. Both roll 2d6, add their skill, add their mods from stance and other things.
If Attacker wins,
4. Resolve damage.
If Defender wins,
4. Change sides (Attacker -> Defender, Defended -> Attacker
5. Go to 3. You may not change stance.

Each resolution takes a second. Movement takes a varying amount of seconds. Other stuff takes a few seconds. Resource management in combat! Main way I'm sticking to D&D and GURPS like thing - only one clash per turn by default. Had a trial game with Dark last night, over IRC, first game ever, we got 6 swordfighting moves done in 6 minutes. Not bad for a first game, on IRC.
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Post by DorianCreed Fri Oct 21, 2011 10:37 am

And then there was a new version, courtesy of me not havign anything to be doing at school. Fun times!

Dem files, man, dem files!
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Post by DorianCreed Fri Feb 15, 2013 2:09 pm

A'ight, time for some Necro-Threadro-mancy. Bringing this back to the attention of all, what, five of us? that are still active on this forum. I need some help. Mainly with more unit characteristics, but I could also use some drawfaggotry to pretty the thing up. Sorry if this seems self centred, but I'm feeling a bit disheartened after realising I'm going to need to completely rewrite the magic rules.

Note: I'm planning on getting fancy copies of this printed at some point. Tell me if you want one, you're all bros and I should be able to make the money back from the Kickstarter I want to do.

Note the second: http://www.mediafire.com/?i55kkhu9si6dswz Newest version here
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Post by Twilightwings Wed Feb 20, 2013 4:27 am

So wait what exactly is this? it intrigues me xD
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Post by Twilightwings Wed Feb 20, 2013 4:39 am

Also what is Blade Casters... Dorian makes it sound fun xD
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