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GURPS Negima/Pokemon Crossover Campaign

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Post by Spiritcurse Tue Mar 29, 2011 11:28 am

Nah, we need Jack to get some, raise Ruina, then torture her a little bit. At the very least, take a good amount of blood - there's a lot we can do with blood - DNA, voodoo, tracking, etc.

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Post by DorianCreed Tue Mar 29, 2011 11:40 am

Aww, I wanted Ruina to be an end-game boss! Well, when at full power, an end-game boss. Because, seriously, I need to either remember the stats better or keep my book at hand in order to flick through it. By all rights, Adam, you should be dead. VERY dead. Yes, she is that powerful. Yes, you will eventually be that powerful. Yes, you will be able to kill her. Just preferably not right now. Very Happy

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Post by Spiritcurse Tue Mar 29, 2011 11:54 am

How dead? On a scale of d, c, m, g damage, where is she? For those viewing who don't understand...

d damage is measure in 10s, decade.
c damage, 100s. Century.
m damage, 1000s. Millenia.
g damage, 3740s. Godzillas.
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Post by DorianCreed Tue Mar 29, 2011 11:56 am

Between c and m scale, depending on how well she rolls her to-hit. Assuming average, just not m scale, but she does have cosmic on this. Very Happy
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Post by Spiritcurse Tue Mar 29, 2011 12:00 pm

Fair enough. Well, I'll do something clever next time. HIDE BEHIND A WALL OF MAGIC!
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Post by DorianCreed Tue Mar 29, 2011 12:05 pm

Can it block Cosmic?
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Post by Spiritcurse Tue Mar 29, 2011 2:27 pm

Don't need to, I have my dodging and blocking.
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Post by DorianCreed Tue Mar 29, 2011 3:38 pm

Dodging AoE and blocking cosmic, let's see how that turns out for you, shall we?
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Post by comingdarkness Tue Mar 29, 2011 4:26 pm

Lets see how it turns out if you use rulebooks that people dont openly say "Holy shit this is broken"
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Post by Spiritcurse Tue Mar 29, 2011 4:39 pm

Yeah, I've worked out that if you don't use Powers, forbid cosmic, and limit modifiers to min -40% instead of -80%, you get a much more balanced game.
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Post by DorianCreed Tue Mar 29, 2011 5:24 pm

And you expected this, a game in which ascension to godhood is not only a possibility but, in certain cases, more or less guaranteed, and playing a broken character is considered fair game, to be balanced? Surprised Wow.
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Post by Spiritcurse Tue Mar 29, 2011 5:29 pm

Oh, god no. Just mentioning little houserules for balancing it. I'll compile them some day, methinks.

But yes, I agree with your points. It's interesting to be able to carry out all the little mechanical things you realise you can do when you analyse it a bit. I'm pretty sure I'm the only one I've seen that's figured out the alt form loop by themselves though.
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Post by DorianCreed Tue Mar 29, 2011 5:37 pm

Yeah, I'm pretty certain you are. I have managed to stat the 'I'm in charge!" power, but it's kind of expensive (12k points after mods) and, to be honest, no GM in their right minds would ever let somthing like that near their campaign with a ten foot pole.
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Post by Spiritcurse Tue Mar 29, 2011 5:41 pm

12k points? Fuck me, that's roughly 10 times the total cost of the party. Or, y'know, 5 times the total value of the party. Just to point it our, with our characters, cost really does not equal value.
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Post by DorianCreed Tue Mar 29, 2011 5:49 pm

Well, yeah, I'd figured that out, mainly because alt form dickery. Also, you're at 300 points, not 400. Get it right.
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Post by comingdarkness Tue Mar 29, 2011 5:51 pm

I'm just watching your point clash and reaping the rewards as any good Darkling would Smile
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Post by Spiritcurse Tue Mar 29, 2011 7:48 pm

To be fair, since I only transform back when asleep, I am at 400 most of the time.
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Post by DorianCreed Wed Mar 30, 2011 2:28 pm

... Fair enough. Now, who wants to see some TRUE power?
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Post by comingdarkness Wed Mar 30, 2011 2:30 pm

[I'm too busy to show my power...ask me later] Smile
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Post by DorianCreed Wed Mar 30, 2011 2:34 pm

Not you! Zanton! Twisted Evil

On a completely unrelated and totaly un-sinister note, next NPC to be mentioned gets a special prise! Twisted Evil
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Post by Spiritcurse Wed Mar 30, 2011 2:38 pm

Ko/No+No/Do+Ka.

If it's good, choose the first of each pair. If bad, choose the second.
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Post by DorianCreed Wed Mar 30, 2011 3:04 pm

... Damn, man, Cam is gonna be pissed at you! Very Happy
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Post by Spiritcurse Wed Mar 30, 2011 3:09 pm

Called it! It was the emoticon that gave it away.

And now, several minutes after the fact, I realize I could have chosen a dead NPC for the bad choice. Oh well, what's done is done Smile
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Post by comingdarkness Wed Mar 30, 2011 3:10 pm

It was pretty obvious that it was bad...
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Post by DorianCreed Wed Mar 30, 2011 5:04 pm

Indeed it was. Now, just realised, Nodoka can't really die (yes, it was gonna be death) so could you pick another, please? Preferably alive.
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Post by comingdarkness Wed Mar 30, 2011 6:36 pm

I'm staying out of it on deaths, so long as its not any of the major characters that you kill.
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Post by DorianCreed Wed Mar 30, 2011 6:46 pm

Well, you know how it works. You have X effort to spend on saving people, and it costs Y effort to 'save' people. X and Y are very arbitary numbers, and don't particularily matter, but rest assured, X > Y by at least a factor of 3. Anyone not 'saved', btw, will live or die on either my whims or the dice's roll.

Now, can someone please name a person that they won't be trying to save?
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